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  1. #241
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dyne View Post
    Seriously, rank 14 is a slap on the face of everyone that worked hard to get it at rank 38. That's even easier than getting cure II. Rank 14 is like an hour or less of leveling. They should have made it rank 25 or rank 30.
    And getting to rank 14 took a HELL of a lot more time at release than it takes to get from 1-22 now. You think I liked how easy it was?

    You still have a much better raise spell and you are that much closer to the r50 one
    (0)

  2. #242
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by syntaxlies View Post
    I don't think that there are many people who who "don't get the bigger issue", its just a different topic. It kind of annoys me that you are acting like you've been waiting all this time for someone to state the obvious cause you've been thinking it the whole time.

    If you want people to complain how there is no re-raise then start a thread on it so it doesn't get overlooked in this one, you can write the whole thing in bright pink letters if you want.
    Thats true, but im predicting these topics to show up multiple times after the dungeons patch.
    Im saving time & just recently (4seconds ago) just gave up hope on some people's thinking.

    It's still valid to the "Raise" issue, these minor changes wont affect anything or the outcome at any level.
    I personally didnt even felt i had much use for raise until i actually aquired it in-game.

    Mobs in-game arnt that hard for a party to take down, nor during duo/solo play.
    There's a reason we have the sleep spell, however some people just dont freakin know when to freakin stop attacking.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  3. #243
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Hmm I would let it be the way as it is. If raise is at 14 or at 24. Doesnt change things much. You make lvl 14 one day. you will be 24- 3 or 4 days later if you will play. Day here and there, in the end everyone who will play mage will get the raise.

    Close thread >_<
    (0)

  4. #244
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Laughlyn View Post
    Thats true, but im predicting these topics to show up multiple times after the dungeons patch.
    Im saving time & just recently (4seconds ago) just gave up hope on some people's thinking.

    It's still valid to the "Raise" issue, these minor changes wont affect anything or the outcome at any level.
    I personally didnt even felt i had much use for raise until i actually aquired it in-game.

    Mobs in-game arnt that hard for a party to take down, nor during duo/solo play.
    There's a reason we have the sleep spell, however some people just dont freakin know when to freakin stop attacking.
    Thats why I cant wait till after the enemy, equipment, stat, and class revamping/rebalancing goes through.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #245
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Teknoman View Post
    Thats why I cant wait till after the enemy, equipment, stat, and class revamping/rebalancing goes through.
    For some reason i get the image of a "Donkey with a Carrot on a stick infront of it" -kind of image in my head.
    Oddly enough it's been there for quite some time now lol

    Anywayz, the carrot sure looks juicy, but the small bites ive been getting have had a dry taste, so im still hoping for a jucier bite at the end of it.

    Anyone getting this... clap yourself on the shoulder & say good job *Insert your name here*.
    (2)
    Last edited by Laughlyn; 07-15-2011 at 05:30 AM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #246
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rjain View Post
    Why the hell would you put three on there? Put the best one you have. That's like putting Concussive Blow 1 and 2 on your bar when 2 is vastly superior. You put the best one on there and be done with it.
    Unlike abilities like Concussive Blow the raises are actually different from one another.

    Raise/Ressurect sounds like they will have the same effect as using Return but with the effect that you can get up from where you're at rather then starting back the the beginning

    Raise 2= 2.5 min recast and only 1 min weakness. Raise 2 allows you to have 1 target get back into the battle faster since in dungeons you will be pressed for time so you'll have to prioritize who should be getting the higher tiered raises.

    Rebirth= 30 min recast no weakness. This abiilty allows you to basically give your tank a second life. A move like Rebirth would most likely be used if a tank gets knocked out fast and the mob goes out of control. With a 10 second casting time the tank will be back in action in no time allowing you to easily recover from a near fatal situation.

    In the end unlike the other tier abilities you'll most likely want to have 3 or all of them tagged odd so you have options to raise at a fast pace. Though it would be nice if Raise 2/Rebirth or even just Raise 2 could be used by other mage classes rather then tag it all to Conjurer. These spells may make Conjurer's a staple to any raid/instance until players become more confident and find themselves not needing to rely on the raise spells anymore.
    (1)

  7. #247
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    R14 is a good level. The lack of a raise for 38 levels was downright absurd, so I'm very happy to see them changing it. In my opinion, below 10 would be too low, and anything over 20 is too high. 14 is just right.

    I haven't been happy with many of the changes they've made (auto-attack, removing physical levels, etc), but this one I am.
    (1)

  8. #248
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i just had to post because thats one of the DUMBEST thread topics i saw around here

    whats the big deal with raise at 14? raise one is a mere band aid compared to its later upgrades, 5 min recast and you still are 5 minutes weakened thats just the right penalty for such a low skill but useful enough to help people out of sticky situations.
    (2)

  9. #249
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I bought my car for $20,000
    Someone else bought a identical model for $19,000 end of the year.

    When I found out, I went out of my way to be unhappy, even though at the time on paper it all made perfect sense for me.
    (4)

  10. #250
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    ... 26 Page... lol....
    (0)

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