Quote Originally Posted by Laughlyn View Post
lol being a CON with so many spells, i just cant find the free slots for all the spells i feel i need at my disposal.

Playing solo / duo alot you want the most of what u got at your convinience, but isnt possible with the current limited AP & slot system.

I've had to use macro's to switch between various elemental nukes to fit all the debuffs, heals & nukes.

So in the end why would a r50 con or thm even bother equipping a low level raise in the first place?
Especially during spell switches when a cooldown effect will slow it down after equipping it even more?
If I remember well I read that they want to make that a class will be able to use every ability it learns, after class re-balancing has been performed.

So yeah, if they do that and provide a limited number of slots and AP points for cross-class abilities, plus they make that raise costs like 5 or more AP points, it will prevent everyone to just carry "raise" by default at any level.