Also a valid point, however with the new "Enmity" system they putting in, well i cant really comment much on this issue.This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.
Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.
Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

