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  1. #1
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Well id agree with you Synthesis however there's one small problem,
    most wipes end up killing the healer too, wich as of yet dont have a re-raise spell
    to raise him/herself with and therefore rendering the Raise spell useless.

    (unless by some miracle the healer/mage survives an onslaught)

    Either way a full party would take what? 8x 5min to raise correct. 40min / devided in half
    if you have the thm raises too. so 20min?

    Edit:
    Not to mention the 60min time limit in the dungeon that might be
    abit of a "Cutting it Close" moment because the raise recast timers.
    The low level dungeon, the healers will get hell with possible only1 raise spell to their abilities.
    (Unless they they level thm too, also considering the level factor of the entire party ofc)

    lol...ohboy...im looking forward to this.

    (Havent played full party for a long time so correct me if im wrong)
    (2)
    Last edited by Laughlyn; 07-14-2011 at 10:50 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #2
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Laughlyn View Post
    Well id agree with you Synthesis however there's one small problem,
    most wipes end up killing the healer too, wich as of yet dont have a re-raise spell
    to raise him/herself with and therefore rendering the Raise spell useless.

    (unless by some miracle the healer/mage survives an onslaught)

    Either way a full party would take what? 8x 5min to raise correct. 40min / devided in half
    if you have the thm raises too. so 20min?

    lol...ohboy...im looking forward to this.

    (Havent played full party for a long time so correct me if im wrong)
    Fow now I dont speculate and I dont want to about how party will be wiped for 40 minutes. We will see during gameplay itself. If thats bad, and this will create problems - which I believe it will not. Because there is always return, chocobos soon + new rebalance could always be done by SE if they find it harsh towards players (more hating threads -,-). However in current state as I mentioned I see no problem with this.

    edit : Everyone will have got raise on theirs bars from R14 Mages.
    (0)
    Last edited by Synthesis; 07-14-2011 at 10:56 PM. Reason: edit : I forgot about two raises, Velhart reminded me.

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Laughlyn View Post
    Well id agree with you Synthesis however there's one small problem,
    most wipes end up killing the healer too, wich as of yet dont have a re-raise spell
    to raise him/herself with and therefore rendering the Raise spell useless.

    (unless by some miracle the healer/mage survives an onslaught)

    Either way a full party would take what? 8x 5min to raise correct. 40min / devided in half
    if you have the thm raises too. so 20min?

    Edit:
    Not to mention the 60min time limit in the dungeon that might be
    abit of a "Cutting it Close" moment because the raise recast timers.
    The low level dungeon, the healers will get hell with possible only1 raise spell to their abilities.
    (Unless they they level thm too, also considering the level factor of the entire party ofc)

    lol...ohboy...im looking forward to this.

    (Havent played full party for a long time so correct me if im wrong)
    At the same time, most people will have leveled CON to 14 just for Raise. You raise one person, then he raises the next one, and so on. That is assuming everyone in your party will have Raise set on their bar.
    (3)

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Velhart View Post
    At the same time, most people will have leveled CON to 14 just for Raise. You raise one person, then he raises the next one, and so on. That is assuming everyone in your party will have Raise set on their bar.
    Yes, and that atleast 1 member survies or they will be no raising at all.

    If only mage HP to run back in to raise everyone else it will take several minutes.
    Time that could have been spent on making everyone HP'ing and save time.

    Also dont forget the weakend effect that mage will have making spells even longer to cast.
    Unless you wanna wait for your death-penalty to wear off.

    Anywayz, i would like to see a solution to this problem.

    Dont go kicking my bucket for telling things that will eventually happen and people start complaining about this specific issue in 1month or so. :x

    my quick solution would be Re-raise spell or earring / necklace w/e.
    Something have either been missed out on or over-looked..
    (0)
    Last edited by Laughlyn; 07-14-2011 at 10:59 PM. Reason: mega typos

    I used to be Noomy...then i took shiva's Hail Storm to my knee...