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  1. #1
    Player
    Laughlyn's Avatar
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    Hale Storm
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    Masamune
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    Archer Lv 70
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.

    Besides raise raises a party member, not the caster it self so whats the point in complaining about this?

    If anything should be complained about it's the recast time, especially for dungeon raids or w/e you wanna call it.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #2
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Laughlyn View Post
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    (0)

  3. #3
    Player
    Laughlyn's Avatar
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    Hale Storm
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    Masamune
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    Archer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    Thats true, but useless if the player with Raise dies and has to HP too. lol
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #4
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Laughlyn View Post
    Thats true, but useless if the player with Raise dies and has to HP too. lol
    True, and that gives even more reason for a lower level raise, as it makes possible that newbie DoW also have raise on their bars.

    Also, everyone should not forget that the first dungeon is R25~30 and is for a FOUR member party. Raise's rank requirement was more likely than not made that way (R14) to make it easier to have it available for that party setup, even when there's no real CON / THM available.


    But of course, some people on this place just look at their R50s and ignore this kind of issue.
    (1)

  5. #5
    Player
    Laughlyn's Avatar
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    Hale Storm
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    Masamune
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    Archer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    True, and that gives even more reason for a lower level raise, as it makes possible that newbie DoW also have raise on their bars.

    Also, everyone should not forget that the first dungeon is R25~30 and is for a FOUR member party. Raise's rank requirement was more likely than not made that way (R14) to make it easier to have it available for that party setup, even when there's no real CON / THM available.


    But of course, some people on this place just look at their R50s and ignore this kind of issue.
    So totally agree, some of you are missing valid & bigger points besides the raise spell.

    Im sure most of you will find out sooner or later how little use the "Raise" will be when no ones alive standing to cast it.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #6
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    Quote Originally Posted by Laughlyn View Post
    So totally agree, some of you are missing valid & bigger points besides the raise spell.

    Im sure most of you will find out sooner or later how little use the "Raise" will be when no ones alive standing to cast it.
    I've read in french forums that they are going to introduce phoenix downs and reraise items "soon"
    (0)

  7. #7
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Laughlyn View Post
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    (0)

  8. #8
    Player
    Sorel's Avatar
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    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Laiferr View Post
    For me, I would like to see a steady increase in the amount of exp needed, to the point that at rank 10 it is more beneficial for you to team up with others to start ranking up. Then, bam, you hit 14 and have raise - perfect, because now you've been partying for a few levels and the spell is necessary.
    Quote Originally Posted by Laughlyn View Post
    Besides raise raises a party member, not the caster it self so whats the point in complaining about this?
    This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.

    Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.

    Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.
    (2)

  9. #9
    Player
    Laughlyn's Avatar
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    Character
    Hale Storm
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    Masamune
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    Archer Lv 70
    Quote Originally Posted by Sorel View Post
    This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.

    Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.

    Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.
    Also a valid point, however with the new "Enmity" system they putting in, well i cant really comment much on this issue.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...