In ffxi, there was significant exp loss for death penalty, which made taking a raise very ideal and helpful and very much appreciated. In this game, there is no fear of death, there is no punishment. You can be back on your feet attacking the mob asap, no consequences. I highly doubt the dungeons are even that hard that we need raise at 14, not only that, they already stated that we can pick our own difficulty and no level cap, so most can probably steam roll thru it and be done in 3-5 minutes, just like the way we are doing leves now. That is not going to make the game any better.