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  1. #1
    Player
    AlexNiculaie's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    How is this hand holding? Why not explain why you feel it is making the game easier than hitting Return? The only benefit to Raise, is not having to run back. Period. That isn't hand holding. So what exactly is it about Raise that you feel is so game breaking.
    (4)

  2. #2
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Bad topic from a bad player, that about sums it up.
    (7)

  3. #3
    Player
    AlexNiculaie's Avatar
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    Mar 2011
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    Ul'dah
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    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    In ffxi, there was significant exp loss for death penalty, which made taking a raise very ideal and helpful and very much appreciated. In this game, there is no fear of death, there is no punishment. You can be back on your feet attacking the mob asap, no consequences. I highly doubt the dungeons are even that hard that we need raise at 14, not only that, they already stated that we can pick our own difficulty and no level cap, so most can probably steam roll thru it and be done in 3-5 minutes, just like the way we are doing leves now. That is not going to make the game any better.
    None of which has anything to do with Raise at 14 making the game easier, or hand holding, but more to do with the game system.
    (0)

  4. #4
    Player

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    Mar 2011
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    Limsa Lominsa
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    315
    Quote Originally Posted by AlexNiculaie View Post
    None of which has anything to do with Raise at 14 making the game easier, or hand holding, but more to do with the game system.
    None of which are obvious to you that is.
    (0)

  5. #5
    Player
    AlexNiculaie's Avatar
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    Mar 2011
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    Ul'dah
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    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    There wasn't before this either. You just hit that magic "Return" button. It's the same thing, only you don't have to run from an Aetherite. The thing is, Raise is in itself, not as major a spell as it was in FFXI. You don't lose xp now on death, so there is no bonus to use it other than not wanting to wait for someone to run back to you. Hell, if people are close enough to a gate, they may chose to save the mage mp and just Return because it's cheaper and faster. That is how worthless Raise is. What level you gain Raise, won't change that.
    (1)

  6. #6
    Player
    ShinChuck's Avatar
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    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dyne View Post
    Seriously, rank 14 is a slap on the face of everyone that worked hard to get it at rank 38. That's even easier than getting cure II. Rank 14 is like an hour or less of leveling. They should have made it rank 25 or rank 30.
    I feel your pain, and I don't. Yes, it kind of stinks if you specifically leveled that high for it, no, I'm not willing to sacrifice convenience just for the sake of effort and ego someone may have already put it. It's the nature of MMOs. You join later, you have it easier. I first played WoW right around Cata, and I got better items than my girlfriend by doing generic quests, who by that point had played for years and put blood, sweat and tears into getting her epics.

    Same on Phantasy Star Universe. I started at the beginning, and had to grind my way to the top. A year or so into it, new players were joining during events and flying up the ranks and four times the EXP I had been getting. Similarly, new players to XIV are going to have it easier - whether it's lower Raise spells, Market Ward searchs, better items that are easier to get, or no Fatigue System hindering them. It's just the nature of the beast.

    Anyway, I dig the Dragonmaster Dyne thing, though. I play most MMOs as "Dyne" and everyone always asks, "Hey, Dragonmaster Dyne from Lunar, right?!" ...which in my case is inaccurate, I took the name from Dyne in Skies of Arcadia, but still! Either way, gotta rep the old school, and Lunar and Skies both are good stuff!
    (5)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  7. #7
    Player
    AlexNiculaie's Avatar
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    Mar 2011
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    Ul'dah
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    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Nor apparently simple enough that you are capable of putting them into words. Seriously, act like an adult, you'll convince more people than flailing and insulting others because you cannot make an adequate (or any) argument to support your position.

    For god sakes, throw us into the fire. Make us climb a really high mountain. It is the difficulty and challenge and struggles that forces people to bond. "If I can do it all on my own, I don't really need anybody else." That is the attitude in the game because it's too easy. That is why nobody talks or seek outside help. The developers do not respect us enough thinking we can only do baby steps.
    Again, none of this has squat to do with Raise at 14 making the game easier. NONE. It is a complaint, valid or not, about the game's system.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    36
    Like much of everyone else said I don't see it making the game harder or easier. The point is to not die and hold up the team waiting for a rez or returning to aetherite anyways right?

    And really how often do you die with a team that knows what they are doing anyways? like never it seems, sure dungeons may change that a bit =D

    Really I just don't see this change being worthy flaming each other on the boards for...



    If you worried about your hard work put in to get raise well your outa luck, the games basics are being redeveloped and you can roll with the changes or wait til finished product launches again and see if you like it. Not to be cliche' but its not FFXI-2 and it probably will never be.
    (3)

  9. #9
    Player

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    Mar 2011
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    Limsa Lominsa
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    315
    Raise at 14 is like everyone is wearing a helmet, and very thick padding, riding a bike made out of foam with air bags, in a room that is completely padded all thru out. There is no danger of getting hurt.
    (0)

  10. #10
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dyne View Post
    Raise at 14 is like everyone is wearing a helmet, and very thick padding, riding a bike made out of foam with air bags, in a room that is completely padded all thru out. There is no danger of getting hurt.

    Actually no its not.

    Its more like riding a bike with no protection and having an accident in front of two different ambulances. Then getting instant assistance in your emergency situation.

    You still got hurt, you just had a better time of getting better.

    Again nothing to do with difficulty.
    (8)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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