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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by northernsky View Post
    Well I don't think you should penalize native abilities, but I think increasing AP cost for "cross-classing" would be a good idea. That being said, as pointed out before, they may get rid of the AP system for native abilities.
    This is the proper way to go.
    (1)

  2. #2
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by northernsky View Post
    Well I don't think you should penalize native abilities, but I think increasing AP cost for "cross-classing" would be a good idea. That being said, as pointed out before, they may get rid of the AP system for native abilities.
    Don't get me wrong, I think this would be a good idea but would that mean you could equip every native ability you have?

    Is that the right way to go? Maybe...
    (0)

  3. #3
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Darium View Post
    Don't get me wrong, I think this would be a good idea but would that mean you could equip every native ability you have?

    Is that the right way to go? Maybe...
    I don't see why not. After all, you're already limited to however many slots are on your action bar. You won't possibly be able to equip all your abilities even without the additional AP requirement.

    Knowhutimsayin'?
    (0)

  4. #4
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Eekiki View Post
    Knowhutimsayin'?
    I do and I cannot argue with your logic.
    (0)

  5. #5
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by northernsky View Post
    Well I don't think you should penalize native abilities, but I think increasing AP cost for "cross-classing" would be a good idea. That being said, as pointed out before, they may get rid of the AP system for native abilities.
    Quote Originally Posted by Eekiki View Post
    This is the proper way to go.
    Quote Originally Posted by Darium View Post
    Don't get me wrong, I think this would be a good idea but would that mean you could equip every native ability you have?

    Is that the right way to go? Maybe...
    Quote Originally Posted by Eekiki View Post
    I don't see why not. After all, you're already limited to however many slots are on your action bar. You won't possibly be able to equip all your abilities even without the additional AP requirement.

    Knowhutimsayin'?
    I think we may have hit upon something here. So much so that I think it worthy of a new thread. I'm not saying I'm 100% on-board with this idea, but it's definitely worth discussing and bringing up to the Development Team in it's own right.

    Someone make a new thread for this idea please!
    (1)
    Last edited by Sorel; 07-14-2011 at 11:50 PM.

  6. #6
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Aye, im really looking forward to the "new" class upgrades or w/e people wanna call it.

    Also hoping for some properly made spells, like reraise, a longer lasting bind & gravity lol
    Not to mention real nukes, not some coblyn farts for AM spells.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #7
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Like others have been saying, having access is not the same thing as easy. Everything should have an opportunity cost, one way or another.

    You can solo, and spend your AP on skills that will help you solo and gain XP. The cost is that if you die you'll have to haul yourself back from the Aetheryte.

    You can party, and spend some of your AP on raise abilities that will benefit downed party members. The cost is whatever skill that got replaced by that raise ability.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    The difference between r14 and r20 is 1hour of grinding, go cry some more.
    (1)

  9. #9
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yeah its too low
    (1)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  10. #10
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Well, at least this confirms that CON = WHM. There is no way that they would be stacking all these Raise spells for a BLM
    (2)

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