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  1. #121
    Player
    stir_pris's Avatar
    Join Date
    Mar 2011
    Location
    オール・ハイル・グリダニア
    Posts
    759
    Character
    Stir Pris
    World
    Durandal
    Main Class
    Lancer Lv 50
    > 修理・マテリアシステムについて
     【むむむ。】
     こっちのスレッドには意見を書き込んでいなかったため、後だしでこういうのは気が引けるのですが、クラフターにそういったシステムを実装するのは良いとして、マテリアシステムを全く使わずにただ継続使用するだけ(中古品として市場に返しもしない、耐久99%までの修理)は、NPC修理で格安に出来てもいいと思います。

     その他の案は中々面白そうですね、よーしパパ回避特化装備一式作っちゃうぞー。
    (0)

  2. #122
    Player
    nerina's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Mau Sekhmet
    World
    Durandal
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Nietzsche View Post
    マテリアクラフトシステムとか装備の魔石マテリア化というのは、よく分かりませんが、要するにFF11にあったエヴォリスシステムのようなものでしょうか。つまり、土台となる装備にステータス+の性能をもつ魔石のようなものセットすると、その装備はEx化(他PCへの譲渡不可)され、バザーで販売も不可能になって、中古装備のだぶつき解消にもつながると。

    おもしろそうなシステムですが、FF11のエヴォリスの失敗を見てきた経験上、魔石のステータスが微妙だったり、その割にクソドロップ率だったりすると、エヴォリスの二の舞になりかねないので、その辺のバランスは慎重に見極めて実装してもらいたいものです。
    エヴォリスとは違うんじゃないでしょうか?
    「愛着のある武器/防具を魔石マテリア化」って書いてあるので、
    ずっと使ってるとマテリア化して、それとギャザラーが採取できる触媒を使ってクラフターが新しい物を作れるんじゃないでしょうか。
    まぁまだわかりませんけど、よしPのコメント見る限り私はこう読み取りました。
    (1)

  3. #123
    Player
    wagnarko's Avatar
    Join Date
    Mar 2011
    Posts
    781
    Character
    Tamagotchi Plus
    World
    Anima
    Main Class
    Conjurer Lv 19
    編み物や料理しかできないのに、堂々と恐ろしい蛮族の前におもむき、交渉1発で万事解決できてしまう
    現在のメインシナリオはどうするのでしょうか?
    最終的にも、闇の王やエルドナーシュ・プロマシア・アレキサンダーのような大ボスが出てくるとして
    それらにも話し合いで解決できるようにするお考えですか?

    ドラゴ〇ボールでセルと交渉で解決するようなものだと思うんですが・・
    (2)

  4. #124
    Player

    Join Date
    Mar 2011
    Posts
    296
    ま、判断は実際に実装されて、やってみてからですね。
    言葉には期待しません。それを み せ て く だ さ い

    本当にやることなくなって来てるんです。 
    (5)

  5. #125
    Player
    Nietzsche's Avatar
    Join Date
    Mar 2011
    Posts
    2,605
    Character
    Vari Vari
    World
    Aegis
    Main Class
    Gladiator Lv 26
    FF11のエヴォリスは、土台となる装備も専用装備でしたが、愛着云々というのはたぶん一般装備に魔石がセットできるという意味と理解しました。FF11でいうとオーグメントとエヴォリスを足したようなシステムかと。
    (0)

  6. #126
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Translate please....
    (0)

  7. #127
    Player
    Stuckhous's Avatar
    Join Date
    Mar 2011
    Location
    ウルダハ
    Posts
    107
    Character
    Clermont Ferrand
    World
    Ridill
    Main Class
    Gladiator Lv 50
    It is producer/director Yoshida.*

    The first post of the repair of the economy system that advances it with production and the collection team including lead planner's Komoto is done.*
    I'm sorry that it takes time. Thank you for feedback about many.*
    We will pass on the concept and the outline of the entire production first of all now before it contributes individually to each thread though various discussions are done by two or more threads for production.*

    For production first of all
    ----------------------------------------------------------------------------------------

    <The recipe is reviewed >
    The review of an existing recipe is assumed to be a priority issue for production and the repair is advanced.*

    ・There must be a lot of recipes that demand too a lot of items.*
    ・The obtaining rank of the item completed by production and the demanded material shall not be proper.*

    This greatly advances the repair assuming that it is not the one that an economic activity of [kurafuta-] is destroyed, and it promotes it.*
    How is it changed, and the post to a thread concerned as soon as a concrete change recipe is presented.*

    ----------------------------------------------------------------------------------------

    < adjustment of [kurafuta-] economy activity curve >
    They are the change schedules to the following at the same time as repairing the recipe as for the balance of an economic activity of [kurafuta-].*

    ・Rank about 20 is enabled to produce it with the conclusion for oneself with Saku Saku.*
    ・It aggressively participates in an economic activity since rank 20, it concentrates, and it produces it.*

    Saku Saku adjusts the balance in the surrounding as [kurafuta-]/chapter of the gatherer introduction as much as possible so that it is advanced to do an economic activity in earnest by entering the market even as for rank about 20 since rank 20 of the adjustment.*

    ----------------------------------------------------------------------------------------

    ..ability.. review item with which < is produced >
    In addition ..the repair of the recipe.., the repair according to [kurafuta-]'s making the performance of the invented item is advanced.*

    ・Can put out the individuality of be original [kurafuta-].*
    ・It is possible to aim at the item that ascertains demand and produces it.*

    The equipment item of the same rank has the difference in the parameter needed in each battle class.*
    (In assumption that adjusts it concurrently by the battle class, [desu]. )
    Therefore, when [kurafuta-] produces it, for the fencing person. Individuality adjusts that it is possible to put it out ..[noyou].. parameter.*

    ----------------------------------------------------------------------------------------

    < for new craft >
    The producer letter is not only a new element of craft but also actually planning this with the one to activate economy or more as now as possible though introduced.*
    Economy and circulation are activated though it is a measure to production.*
    Moreover, it plans as it hangs to give the advantage and the motive to all classes to the concept.*

    This is called "Yerba mate rear craft system" (tentative name) in development.*
    It is a new craft system done with the hand of [kurafuta-] by making arms/protector with the attachment [koku] manitou [materia], and using the catalyst that the gatherer procured.*

    ・Can have the attachment in the item obtained by be new craft by the fighter and Sorcerer.*
    ・It is possible to contribute to the demand about [kurafuta-].*
    ・Can acquire the material necessary for be new craft by the gatherer.*

    It is a post to the thread in detail.*

    ----------------------------------------------------------------------------------------

    < for gauge of production >
    Please reprove here from various people.*
    Please wait to lose the gauge still for a while in now for this directionality while carefully examining it as a result though the state to lose the gauge is mounted in the test, and it tests to QA (quality control staff) in development so that it should not become easy to do neither an additional function in the future nor the enhancement of play though it is easy.*
    There is a specification produced like "One production" without the time loss, too and it thinks low production of the rank to be a Japanese syllabary oppositely.*

    ----------------------------------------------------------------------------------------

    < for repair >
    And, about a considerably important repair.*
    Though the repair of the current state is a place of activity that can appeal for my existence for [kurafuta-]
    It catches when reflecting in a so not joyous system for the fighter and Sorcerer on the other hand.*

    It is thought that it comes to be able to take the balance along with above-mentioned "Yerba mate rear craft system (tentative name)" in the repair finally.*
    However, even the yerba mate rear craft system mounting needs time for a while in now.*
    Therefore, "Review of the material necessary for the repair" is scheduled to be done first of all.*

    Please let me assume the stand-off for here at a while though the price of the repair of NPC gets the opinion from high priced.*
    After those elements are first increased, it adjusts it according to Ghil's value at that time because Ghil's consumption means is considerably few situations.*

    ----------------------------------------------------------------------------------------

    By mounting these with quest reward and monster's drop items
    It is assumed that a clear differentiation and the individual demand are generated in the item that gatherer + [kurafuta-] produced.*
    We will wait for a further opinion and discussion.*
    Still, it will be a post to an individual thread thereafter though it is an outline.*

    Please continue your favors toward FFXIV in the future.
    (0)

  8. 04-12-2011 05:10 PM
    Reason
    キャラクターデータ連動のため

  9. #128
    Player
    makkuroko's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Cocoa Float
    World
    Aegis
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Shinzou View Post
    低ランク製作物についての対処法を思いついたので提案。

    修練値でランクが上がるのとは別に、同じものを何回も作る事で、
    そのアイテムを製作するのがどんどん上手になっていく。
    「熟練値」のようなものがあると良いなって思います(見えなくてもいいので)

    例えば、100回、500回、1000回と何度も同じものを作る事で、
    製作スピードや成功率、HQ率の割合が徐々にアップしていくという感じ。
    そうすれば、低ランクの作業でも自分のスキルアップに繋がってる事になるので、
    修練値0=無駄な作業、という感じにならないので、単調作業も多少気持ちが楽になるかなと。

    その結果、
    「そのアイテム作るなら、いつも大量に作ってる○○さんが得意だよ。」となるので、
    とりあえずランク上げた人と、メインでクラフターやってる人との
    差別化にも効果があると思います。
    魚屋前のBOTが大喜びするんじゃ・・・w
    (3)

  10. 04-12-2011 05:29 PM
    Reason
    キャラクターデータ連動のため

  11. #129
    Player
    kom's Avatar
    Join Date
    Mar 2011
    Posts
    1,475
    Character
    Kom Gh'ary
    World
    Gungnir
    Main Class
    Fisher Lv 90
    たしかに魚屋前のBOTが大喜びするかもしれませんが
    そういうの取り締まる秘密警察があるとか聞きましたけどね
    たしかSTFとかいう 

    仕事してる気配はないけど
    (7)

  12. #130
    Player
    RawlGiar's Avatar
    Join Date
    Mar 2011
    Location
    ウルダハ
    Posts
    422
    Character
    Rawl Giar
    World
    Masamune
    Main Class
    Bard Lv 60
    自分じゃ力になれないのでこんなこというのは心苦しいですが・・・

    Dev Trackerの文章ぐらい翻訳して各国のフォーラムにポストしてあげればいいのに。
    誰かとやり取りした場合はそれも含めてさ。
    外国の方翻訳して欲しいって頼んでるじゃないですか。
    日本だけのサービスじゃないんでしょう?

    プロデューサーの発言なんてこのゲームやってる人にとってはいの一番に知りたいことなのでは?
    (2)

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