While looking just recently at the lodestone update on 1.18 I was really happy to see first off that fatigue is DEAD and finally gone for us. What I wanted to discuss here, however, is the new changes made to the resurrecting spells for con/thm (mostly conjurer).
Here's a link
And here is the details of what I'm mentioning
Raise
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Resurrect
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Raise II -New-
Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10s
Recast Time: 2.5 min.
MP Cost: 186
Exclusive to conjurer.
Rebirth -New-
Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10s
Recast Time: 30 min.
MP Cost: 231
Exclusive to conjurer.
So right off the bat I was incredibly surprised at how early on anyone can now attain raise with a spellcaster, but why is raise II clocked at a 2.5 min recast and raise 5 min recast? Weird =/.
Now raise IIand Rebirth are just what astounded me with these new changes. Essentially abolishing weakness looked like an amazing new component to combat and a potential vital mechanic to the upcoming dungeons. Especially with chainspell tacked on to using the raise, I can already see how Conjurers will be even more clearly defined as a white mage job.
I feel like the big hint here in relation to jobs for spellcasters is this:
THM - black mage
CON - white mage
No more debate (if there ever was any) over that now =/.