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  1. #11
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Xandre View Post
    In the case you're describing and since the spell is easily accessed now, it's more than likely all the players within your party will have it. You suggested that an entire party would be K.O., except for one member. If that were to happen, that one player would raise another member, who would then be able to use their raise spell while the previous person's spell is now cooling down. The chain would just continue until all member were back up once more.
    Yeah, my example is just a narrow minded situation. But, what I am really getting at, are the exact reasons as to why (A.) Raise is low-level cross-class-able action. And, (B.) is a 5 minute cool-down.

    We can clearly see why the dev. team chose those two semi weird restrictions. Which for me, makes me happy, because I can tell the dev team is really thinking out this whole cross class mess, and making it solid.
    (0)

  2. #12
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Quote Originally Posted by SydeBeheln View Post
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    sry maybe you still didnt understand it or you just ignore the fact that, you cant raise at all befor lvl 38 at the moment!
    so would you prefer a raise at 38+ every 60 seconds? or
    would you prefer a raise at lvl 14+ every 300 seconds + when you hit lvl 38 (where the old cooldown of raise was way better) you get a second raise with a cooldown of 150 seconds.

    so lets make a math excluding cast time of the spells for raising people at lvl 38+
    old raise: 0seconds 1 raise, 60 seconds 2 raise, 120 seconds 3 raise 180 seconds 4 raise, 240 seconds 5 raise
    new raise: 0seconds 2 raise, 150 seconds 3 raise, 300seconds 5 raise

    so its actually not that much diffrence and depends on how many people got wiped out.
    (1)

  3. #13
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Also i hope that raise timers are not shared or it would rly take long to raise people.
    (0)

  4. #14
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The conjurer could always use chainspell before casting raise, though it only means they could get an extra player up.
    (0)
    Last edited by Alaltus; 07-14-2011 at 08:20 PM.

  5. #15
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Saiph View Post
    sry maybe you still didnt understand it or you just ignore the fact that, you cant raise at all befor lvl 38 at the moment!
    so would you prefer a raise at 38+ every 60 seconds? or
    would you prefer a raise at lvl 14+ every 300 seconds + when you hit lvl 38 (where the old cooldown of raise was way better) you get a second raise with a cooldown of 150 seconds.

    so lets make a math excluding cast time of the spells for raising people at lvl 38+
    old raise: 0seconds 1 raise, 60 seconds 2 raise, 120 seconds 3 raise 180 seconds 4 raise, 240 seconds 5 raise
    new raise: 0seconds 2 raise, 150 seconds 3 raise, 300seconds 5 raise

    so its actually not that much diffrence and depends on how many people got wiped out.
    I'm ignoring it because I'm not talking about "at the moment"! I'm talking about what will be, not what is, or what will have been, because that doesn't matter. So there for, it doesn't matter what I prefer, it's discussing what we will have.
    (0)

  6. #16
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    As Thaumaturge, we are the scholars seeking the understanding of death, and walk the fine line between life and death with our magics. Are we losing this understanding to Conjurer with the raise/resserection/rebirth changes?

    Is it just me, or does it appear we are getting the short end of the stick? Is the only change in this area that THM raise goes from 1 min recast to 5? While the CON gets 3 or so variation?
    (1)

  7. #17
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SydeBeheln View Post
    I am a little concerned about the 5 min. recast rate of raise, and raise 2, and I guess what would be raise 3(Rebirth).

    If a single party, let's say 4 player, are completely wiped with the exception of the CON it would take 15 min. to raise all 3 of them 0.o.

    Of course having both raise, and raise 2 at your disposal cuts that time down to 5 minutes, but CON can only do that after level 38. I'm sure party oriented content before level 38 will be quite common(especially with raids), and we haven't even considered the amount of time with full 8 man parties.

    I don't know, just to me it sound's a little worrying.
    Here's your solution but it's a well kept MMO secret handed down from generation to generation:

    Don't die.

    Simple as that. Do your best to not die and this won't be a problem. Sure shit happens and sometimes the party wipes, well guess you'll just have to be better next time right? That's the point of the dungeon timers, to reward people who play well and don't die.
    (1)

  8. #18
    Player

    Join Date
    Mar 2011
    Posts
    359
    Don't you FFXI scrubs love challenging content? Wouldn't the fact that not being able to quickly raise the dead over and over add to the incentive to not die? Scrubs will be scrubs I guess.
    (2)

  9. #19
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by zaviermhigo View Post
    I think what you're see is the beginning of trying to make classes useful. This change makes conjurer useful where it wasn't as useful before under the bland cross class between thm and conj all the way until 50. It may not sound useful until we use the dungeons and test them out. BUT now retards won't just assume "omg lemme return" when they have mages like "CASTING RAISE" and they just didn't pay attention. Now i will B+TCH if someone does that cause there's an mp cost , i'll be like "Hey nice broken gear ass! ^^"
    this is what is so sad... it really seems as if that was their way of making con "useful" but still not fun *sigh*
    if they don't have some really good surprises about the job system and job changes in the future, one can't help them...
    (0)

  10. #20
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SydeBeheln View Post
    If a single party, let's say 4 player, are completely wiped with the exception of the CON it would take 15 min. to raise all 3 of them 0.o.
    Actually, I reckon it'll take about 30 seconds to raise all 3 of them. Now, if they're all stupid enough to die again within 5 minutes, yes, that might be a problem. . .
    (1)

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