Quote Originally Posted by Xandre View Post
In the case you're describing and since the spell is easily accessed now, it's more than likely all the players within your party will have it. You suggested that an entire party would be K.O., except for one member. If that were to happen, that one player would raise another member, who would then be able to use their raise spell while the previous person's spell is now cooling down. The chain would just continue until all member were back up once more.
Yeah, my example is just a narrow minded situation. But, what I am really getting at, are the exact reasons as to why (A.) Raise is low-level cross-class-able action. And, (B.) is a 5 minute cool-down.

We can clearly see why the dev. team chose those two semi weird restrictions. Which for me, makes me happy, because I can tell the dev team is really thinking out this whole cross class mess, and making it solid.