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  1. #1
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54

    (DEV) Raise, are you sure?

    I am a little concerned about the 5 min. recast rate of raise, and raise 2, and I guess what would be raise 3(Rebirth).

    If a single party, let's say 4 player, are completely wiped with the exception of the CON it would take 15 min. to raise all 3 of them 0.o.

    Of course having both raise, and raise 2 at your disposal cuts that time down to 5 minutes, but CON can only do that after level 38. I'm sure party oriented content before level 38 will be quite common(especially with raids), and we haven't even considered the amount of time with full 8 man parties.

    I don't know, just to me it sound's a little worrying.
    (0)

  2. #2
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    so how do you raise at the moment before lvl 38 at all?
    (1)

  3. #3
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Saiph View Post
    so how do you raise at the moment before lvl 38 at all?
    The new post on the lodestone. They released information on the spells such as raise, raise2, rebirth etc.
    (0)

  4. #4
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    sry maybe it wasnt obvious but i mean it this was:

    you cant raise at all before lvl 38 at the moment

    in 1.18 you will be able to raise at lvl 14!!!
    and at lvl 38 you will have a sceond raise

    yes 5 minutes may be a bit harsh bu it think its ok for the fact you can raise already at so early lvls
    and since anyone can equip (i think anyone can or maybe not?) raise so when many people die you
    should be able to raise them all fast enough.
    (1)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    And, quite possibly, Raise can be AOE'd.
    Can't it?
    If so, the timer is a counter-measure to suicide zergs.
    (0)

  6. #6
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    (0)

  7. #7
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Rinsui View Post
    And, quite possibly, Raise can be AOE'd.
    Can't it?
    If so, the timer is a counter-measure to suicide zergs.
    That's a good assumption. I thought I read spells removing the toggles between AoE, and singular though. I guess with unknown it's very possible raise could be transformed into an AoE, we will have to see.
    (0)

  8. #8
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think what you're see is the beginning of trying to make classes useful. This change makes conjurer useful where it wasn't as useful before under the bland cross class between thm and conj all the way until 50. It may not sound useful until we use the dungeons and test them out. BUT now retards won't just assume "omg lemme return" when they have mages like "CASTING RAISE" and they just didn't pay attention. Now i will B+TCH if someone does that cause there's an mp cost , i'll be like "Hey nice broken gear ass! ^^"
    (3)

  9. #9
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SydeBeheln View Post
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    In the case you're describing and since the spell is easily accessed now, it's more than likely all the players within your party will have it. You suggested that an entire party would be K.O., except for one member. If that were to happen, that one player would raise another member, who would then be able to use their raise spell while the previous person's spell is now cooling down. The chain would just continue until all member were back up once more.
    (0)

  10. #10
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by zaviermhigo View Post
    I think what you're see is the beginning of trying to make classes useful. This change makes conjurer useful where it wasn't as useful before under the bland cross class between thm and conj all the way until 50. It may not sound useful until we use the dungeons and test them out. BUT now retards won't just assume "omg lemme return" when they have mages like "CASTING RAISE" and they just didn't pay attention. Now i will B+TCH if someone does that cause there's an mp cost , i'll be like "Hey nice broken gear ass! ^^"
    For sure, you can clearly see the definite roll healers like CON will have. Which is the most important thing to be honest.
    I'm still curious with this change though, if CON will continue to use elemental spells. If so, what party spec job will they use, WHM, or BLM? It points towards WHM because of the definitive healing based spells, but the elemental spells are signature to BLM. Sooooo yea. =/ hah
    (1)

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