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  1. #14
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Magis View Post
    So I started the atma grind, and have been doing it with a FC mate. I honestly was expecting something harder from the complaints, but with an atma per hour on average... it seems like one of the least difficult grinds I have seen. Don't see the problem with it.
    It's not hard per say; you've simply been having an easier (more lucky) time than others. People's complaints are valid -- nothing should be so random in this game that you can go over 20 (or even 10 or 5) hours in game for a drop and receive nothing. Especially so early in this game's life. Something that drops within 5 mins to 5 hours per drop is more reasonable, considering you have a myth grind (and new grind after myth) afterwards.

    Doing FATEs is not hard at all. You enter FATE, and faceroll the mobs (or faceroll the mobs and turn in fetch items). Then you move onto the next area. However, the Atma questline doesn't even promote proper FATEing if that was it's intent. People AoE roll over mobs and leave to the next open FATE to increase their chances of getting a drop, usually leaving people to solo or duo -- these people more than likely being lower level people who are doing FATEs for exp. If it's not this, it's usually a gigantic mob of people FATEing in lowbie zones, running over all of the FATEs, thereby not giving actual low level players a chance to get to these FATEs, because of a lack of the ability to ride mounts.

    It's just poorly conceived all around and should receive a slight drop increase.
    (0)
    Last edited by ZReport; 04-28-2014 at 10:20 PM.