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  1. #11
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mcshiggs View Post
    Have you ever realized how when you swing your weapon, or cast a spell, sometimes you crit sometimes you don't?
    How about when you open a treasure chest, sometimes there is crafting materials, sometimes gear, hell sometimes even potions. Just about everything in this game, and pretty much any MMO for that matter, is using computer programs that simulate dice rolls in the background, will you dodge, will you parry, etc... I'm not sure if you thought there was a magic hamster wizard inside your PC that was causing all of this to happen based off his translations of the writings of Nostradamus, but it's all dice rolls.
    I was under the impression that this stuff generally improved with gear- reducing the variance and making progression meaningful by giving more control, predictability, and power to player actions.

    That would be different from an extreme RNG system that was win/lose based.

    Older games did have the critical fail mechanic, though... which could be rather entertaining....dropping your weapon... falling down... /giggle... but players generally don't seem to go for those kinds of things anymore. I don't even think you can fizzle spells anymore...I do remember how a well timed fizzle could have me out of my chair rolling around laughing in EQ...
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    Last edited by ApolloGenX; 04-26-2014 at 01:53 AM.