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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mcshiggs View Post
    Have you ever realized how when you swing your weapon, or cast a spell, sometimes you crit sometimes you don't?
    How about when you open a treasure chest, sometimes there is crafting materials, sometimes gear, hell sometimes even potions. Just about everything in this game, and pretty much any MMO for that matter, is using computer programs that simulate dice rolls in the background, will you dodge, will you parry, etc... I'm not sure if you thought there was a magic hamster wizard inside your PC that was causing all of this to happen based off his translations of the writings of Nostradamus, but it's all dice rolls.
    I was under the impression that this stuff generally improved with gear- reducing the variance and making progression meaningful by giving more control, predictability, and power to player actions.

    That would be different from an extreme RNG system that was win/lose based.

    Older games did have the critical fail mechanic, though... which could be rather entertaining....dropping your weapon... falling down... /giggle... but players generally don't seem to go for those kinds of things anymore. I don't even think you can fizzle spells anymore...I do remember how a well timed fizzle could have me out of my chair rolling around laughing in EQ...
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    Last edited by ApolloGenX; 04-26-2014 at 01:53 AM.

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ApolloGenX View Post
    I was under the impression that this stuff generally improved with gear- reducing the variance and making progression meaningful by giving more control, predictability, and power to player actions.

    That would be different from an extreme RNG system that was win/lose based.
    You can increase things like crit chance and what not with gear, but the outcome can still only be one of two things, either you crit or you don't, even if you have a 98% hit chance you can still miss, it is still dice rolls. With atma you either get it or you don't, still only two outcomes, still based on a dice roll, the only difference is you can't adjust it with gear.
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  3. #3
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mcshiggs View Post
    You can increase things like crit chance and what not with gear, but the outcome can still only be one of two things, either you crit or you don't, even if you have a 98% hit chance you can still miss, it is still dice rolls. With atma you either get it or you don't, still only two outcomes, still based on a dice roll, the only difference is you can't adjust it with gear.
    You can crit, you can hit non-crit, you can miss. Difference being that missing doesn't mean you fail and die. Plus, in a group, you might miss but other hit- everyone wins.

    I don't think that people expect NO RNG in the game... just not extreme RNG and a high number of occurrences (especially in sequence) with the result determining complete success or failure.

    I mean - how would it have been if you had a chance to block in the opening sequence..(that Ascian shadow attack thing). and if you failed, character died and you had to reroll? That's nothing but an annoyance. RNG has appropriate and inappropriate placement.

    Heck even in old games where your stats were rolled when you leveled, there were perm stat pots to offset the rng factor.
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    Last edited by ApolloGenX; 04-26-2014 at 02:02 AM.

  4. #4
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ApolloGenX View Post
    You can crit, you can hit non-crit, you can miss. Difference being that missing doesn't mean you fail and die. Plus, in a group, you might miss but other hit- everyone wins.

    I don't think that people expect NO RNG in the game... just not extreme RNG and a high number of occurrences (especially in sequence) with the result determining complete success or failure.
    First off I have never died when I didn't get an atma drop, instead I got gil and GC seals. Also how can you not expect low drop rates on a quest that Yoshi said would have low drop rates, did you not believe him? Your extreme RNG may sound cooler, but it's still just low drop rates, just like we were told. Do you call up your local weatherman when your golf game gets cancelled because of rain, and the weatherwaitress said there were high chances of rain, but you didn't expect the EXTREME RNG rain.
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