There is a poor concept of game design like a core instanced endgame.
there's no craft at high level.
100% full drops armors and weapons only doing one boss.
No real competition among the free companies ,no objectives to unlock content by a group (ex: housing is more aesthetic than necessary).
Lack of builds with the endgame gear because crafter can't unlock materia slot on it.
Enhanced dmg by one element or resist to them should be a must have to beat certain bosses.
No open quality content, mobs 50 are useless and focused by a single player
PvP 2.25 patch had 0 adjustments about balance.
etc,etc

but yeah, i ragequit by a single quest because it's a fucking RNG when all the high stuff like drops and tomes should be. SE should do fates more challenging and more focused to a certain groups instead of to be a zergfest.

Cry about the quality content of grind not about how to obtain, you won't have more skill because u obtain atma doing bosses at 100%, that's boring too