Also, I said "viable choice" which stand for exactly what you said, "taking away the demand". It's still a choice, and will always be, but it's not a preferred choice, because of the 15 minutes, and the durability loss.Any way we can get some timer info on Weakness/Brink of Death? Will these remain at 3:00 a pop?
In the dungeon preview video, the party fully wiped and still managed to get to the boss with 13 minutes to spare, so I don't imagine the status effects are event-endingly bad, thankfully. I was a bit nervous that these would end up being more of a fight-ender than a necessary challenge boost.
As long as death exists, bloodport will exist - it's just that with return having a 15 minute cooldown, there's no reason to want bloodport anymore. They didn't take away the means, they took away the demand - which is both smarter and more satisfying, imo.
As long as it prevents zombie-zerging, that's all we need in a death penalty - some real-time challenge boosting. A lot of the death penalties discussed by fans, especially those of WoW/FFXI, didn't encourage difficult battle in-the-moment or skillful play, but rather time sinking and fear. I'm glad to see they skipped that and went with this.
Coming back to bloodpoint not being a viable option, though? Go naked.
I did figure that's what you meant, but there was a little wiggle room for interpretation, so I stuffed a comment into it. Apologies!
I hadn't thought of that possibility, but armed with that knowledge I'll be sure to always carry a broken bronze needle in case of emergency.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I just made a topic about that here.I did figure that's what you meant, but there was a little wiggle room for interpretation, so I stuffed a comment into it. Apologies!
I hadn't thought of that possibility, but armed with that knowledge I'll be sure to always carry a broken bronze needle in case of emergency.
http://forum.square-enix.com/ffxiv/t...337#post228337
I'm curious to find out what the dev's do to combat that. I couldn't imagine them damaging any gear you have in your inventory 0.0 lol
The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
again not all death is from failure. >.> really your want of challenge may end up screwing over people. I do not really see brink of death a good addition. Considering most mobs have a ranged attack or aoe.The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
What if we have another enamy like shadow lord. During his second stage he spams aoe.And chances arte you would die 5 times before getting to safty to raise and rest.
A tedious game is NOT a fun one.
Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.again not all death is from failure. >.> really your want of challenge may end up screwing over people. I do not really see brink of death a good addition. Considering most mobs have a ranged attack or aoe.
What if we have another enamy like shadow lord. During his second stage he spams aoe.And chances arte you would die 5 times before getting to safty to raise and rest.
A tedious game is NOT a fun one.
read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe. To add mobs in this game have long distant ranged attacks. Think of it like partying i the yhotar jungle and the mandies do an aoe damage move instead of sleep. But use it under a similar rate. Mandies did aoe sleep alot sometimes 4 times a fight. Pretty much this will skrew everyone over since you can't really avoid AoE.Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.
Last edited by Kilta_Firelotus; 07-14-2011 at 08:38 PM.
And I'm just using your example with a solution involving the same example, example being any situation. AoE spammers or not, difficulty is something MMO's are lacking, and that implies if FFXIV uses a situation with huge AoE spammers, therefor increasing the viability of a healing roll, which in in-turn promotes higher party dynamics.
"As long as it prevents zombie-zerging"
411 on zombie zerging
It been happening since ffxi when people cared too much over exp/hr.
This happen because no one wanted to wait for weakness. They used to till the exp/hr mindset. But honestly asking for game changes because of how OTHER people play. Or complain about what OTHER people do is wrong.
My issue with brink of death is due to myself. I'm not the worlds best player, nor wish to be. I play games for fun. And tend to die repeatedly. If i die i try to rest though. But here is the thing. There is no rest state in ffxiv. Least to what i know. So Pretty much I die and have to stand out of a fight for 3 min. It gets boring quick. Also there is a chance of getting hit by the mob even if your just sitting watching the fight. Like the mob going after the healer and using an aoe.
So... is that thing where you can't even attack after your third death gone? I don't see how this Brink of Death is so terrible. It sounds similar to what was in the game already.
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