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  1. #1
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    Mar 2011
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    Quote Originally Posted by SydeBeheln View Post
    Well, isn't is safe to say that introduces more viable roles? Specifically for healers? Also, ffxi strives on the fact you have to do many, many things to actually re-do a fight. For the shadowlord, walking alll the way back to his throne-room was a tedious chore in itself. We shouldn't assume ffxiv will be the same way. The possibility that we may be easily given the opportunity to re-challenge boss's who are difficult immediately after a fight, is extremely high due to the casual essence this game is trying to capture.
    read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe. To add mobs in this game have long distant ranged attacks. Think of it like partying i the yhotar jungle and the mandies do an aoe damage move instead of sleep. But use it under a similar rate. Mandies did aoe sleep alot sometimes 4 times a fight. Pretty much this will skrew everyone over since you can't really avoid AoE.
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    Last edited by Kilta_Firelotus; 07-14-2011 at 08:38 PM.

  2. #2
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    SydeBeheln's Avatar
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    Mar 2011
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    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Kilta_Firelotus View Post
    read more about the context rather the who I used as examples. they were aoe spammers with high ranged aoe.
    And I'm just using your example with a solution involving the same example, example being any situation. AoE spammers or not, difficulty is something MMO's are lacking, and that implies if FFXIV uses a situation with huge AoE spammers, therefor increasing the viability of a healing roll, which in in-turn promotes higher party dynamics.
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