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  1. #1
    Player
    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    Character
    Osarion Durai
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    Durandal
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    Thaumaturge Lv 39

    New Death Penalty Changes - Discuss!

    Death Penalty and Raising

    The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.

    Death Penalty

    The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:

    Weakness
    Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
    • 25% HP reduction
    • 25% MP reduction



    Brink of Death
    Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
    • 50% HP reduction
    • 50% MP reduction
    • 50% attack power reduction
    • 50% magic potency reduction
    • 50% defense reduction
    • 50% magic defense reduction



    A further penalty will apply to equipment durability for players who revive themselves via the Return command.
    Seems pretty damn fair to me.
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  2. #2
    Player
    OMEGA_HACK's Avatar
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    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I like it, now to just make it really challenging where you have to weigh the consequences (and from that video the dungeons might just do that!)
    (1)

  3. #3
    Player
    Balbanes's Avatar
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    Osarion Durai
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    Durandal
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    Thaumaturge Lv 39
    Quote Originally Posted by OMEGA_HACK View Post
    I like it, now to just make it really challenging where you have to weigh the consequences (and from that video the dungeons might just do that!)
    I'd imagine if your party gets Brink of Death during a dungeon, it's going to pretty much halt all progress (eating away at your precious 60 minutes) until it's passed.
    (1)

  4. #4
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    OMEGA_HACK's Avatar
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    Altrage A'uli
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    Zalera
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    Lancer Lv 90
    That's what I am hoping for (well I don't WANT to die but I want the threat of dying relating to failure to exist)
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  5. #5
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    Quote Originally Posted by OMEGA_HACK View Post
    That's what I am hoping for (well I don't WANT to die but I want the threat of dying relating to failure to exist)
    you enjoy tedious games? Why not play a fun game for a change >.>
    joking aside

    i like it. honestly chance of death while weaken is slim if the player is smart. But... brink of death might not be the best if you consider mobs with AOE. Like Shadow lord or Diablos. They mostly had Aoe and even if a player gets up and tries to move they die. With brink your pretty much down for the rest of the fight.
    Not all death is from a failure. No matter how good you are sometimes death is unavoidable. Like getting aggro and dieing in a shot. Or dieing from aggro wafter getting raised.

    even with a death penalty the game should be fun. Brink of death might cause a few people to not have fun >.> That is my only concern.
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  6. #6
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    im interested in what they meant by having a durability penalty for simplying using return after you die O.o. So basically everytime u die and aren't rezzed ur durability suffers????

    If so, that's an awful change. My stuff breaks too much as is.
    (1)

  7. #7
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    SydeBeheln's Avatar
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    Side Beheln
    World
    Goblin
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    Marauder Lv 54
    Quote Originally Posted by Ventus View Post
    im interested in what they meant by having a durability penalty for simplying using return after you die O.o. So basically everytime u die and aren't rezzed ur durability suffers????

    If so, that's an awful change. My stuff breaks too much as is.
    It's like asking if you would rather have loss in exp after death, or durability loss? Of course, 90% of the players would say durability, because it encourages economic growth, gil-sink, and some form of penalty to a. remove blood warping as a viable choice, and b. actually imply a real death penalty that makes since in the game.
    (1)

  8. #8
    Player
    Anonymoose's Avatar
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    Limsa Lominsa
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    Anony Moose
    World
    Excalibur
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    Arcanist Lv 100
    Any way we can get some timer info on Weakness/Brink of Death? Will these remain at 3:00 a pop?

    In the dungeon preview video, the party fully wiped and still managed to get to the boss with 13 minutes to spare, so I don't imagine the status effects are event-endingly bad, thankfully. I was a bit nervous that these would end up being more of a fight-ender than a necessary challenge boost.

    Quote Originally Posted by SydeBeheln View Post
    remove blood warping as a viable choice.
    As long as death exists, bloodport will exist - it's just that with return having a 15 minute cooldown, there's no reason to want bloodport anymore. They didn't take away the means, they took away the demand - which is both smarter and more satisfying, imo.

    As long as it prevents zombie-zerging, that's all we need in a death penalty - some real-time challenge boosting. A lot of the death penalties discussed by fans, especially those of WoW/FFXI, didn't encourage difficult battle in-the-moment or skillful play, but rather time sinking and fear. I'm glad to see they skipped that and went with this.

    Coming back to bloodpoint not being a viable option, though? Go naked.
    (1)
    Last edited by Anonymoose; 07-14-2011 at 08:12 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  9. #9
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    zaviermhigo's Avatar
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    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
    (0)

  10. #10
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    Quote Originally Posted by zaviermhigo View Post
    The changes to the death penatly gives those of use who wanted "lost experience" or something better, a "something better." Those of use who thought exp loss creates a respect of death can now say this new system creates some what respect for death while also discouraging "zombie-ing" mobs effectively due to loss of stats. I really like it, I was asking for something new and even if they ripped this off from another mmo, they did well, it fits, and I like it. Now lets get this over with and develop awesome party play chop chop! Lol just kidding-ish
    again not all death is from failure. >.> really your want of challenge may end up screwing over people. I do not really see brink of death a good addition. Considering most mobs have a ranged attack or aoe.

    What if we have another enamy like shadow lord. During his second stage he spams aoe.And chances arte you would die 5 times before getting to safty to raise and rest.

    A tedious game is NOT a fun one.
    (0)

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