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  1. #14
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kyriea View Post
    XIV has no variation at all, it's a perfectly straight line MMO where you start at point A and there is 1 path to get to point B.
    And unfortunately that's how most other MMOs are with linear bosses where you just kill the bosses in order, but that doesn't mean FFXIV needs to follow their lead, and yes turn 2 was a good change from the everyday and a step in the right direction, they need more of that - a lot of those lower dungeons when they make a hard mode really need to be more open. It's like how they screwed up FFXIII a bit with the linearity, the best part of all FF games has always been the freedom to explore and not knowing what's around the corner.

    For example even if in a dungeon we all dropped through a trap door and got a random set of mobs everytime, that'd be a good break from this linear rollercoaster themepark. But all that means nothing if people can just wipe and try again, this time they know what's underneath the trap door.

    What I mean is weakness needs to fixed to incentivize people not to wipe, but instead raise and try to fight it out. If you do wipe you should get hit with a harsher status debuff that lasts longer, so people try harder not to wipe.
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    Last edited by Litre; 04-25-2014 at 04:04 PM.

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