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  1. #101
    Player
    Xaint's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Xaint Rapsaki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Suellen View Post
    snip
    I think they will solve a lot of problems if they took the time to add FATEs for lvl 50+.The grinding will still be there, with the difficulty of the FATEs increased a lot. THEN, those who still complain 'should' really be in the minority.

    Is it hard to do? Not really.

    FATE type 1: Huge mob with huge HP and special moves + lots of aggro nearby. E.g. Chimera
    FATE type 2: Lots of smaller mobs with lesser, but still effective moves + a Hugh aggro mob nearby (with nothing but huge hp to make sure that it can't be killed easily and will be there for the duration of the FATE).

    Add a combination of the 2, times it by 3 or 4. Fill in the rest of the slots (out of the 12 atma areas) with your more basic FATEs.

    Admittedly, they would probably want to add a cap on the RNG, in form of how many hours farmed per FATE. This way, "some but not absolute" light can be seen by the player, knowing that he's going somewhere:

    1. Every FATE still has the RNG for drop.
    2. On top of that another RNG for the hours afterwchich a player will definitely get the drop. Set the RNG to go between say 8-10 hours. This will induce a certain level of progress while retaining the RNG factor.

    What we need to keep in mind is that grinding low level FATEs is still grinding, contrary to what some might believe. HOWEVER, it's not the optimal form of grinding for players with ilvl well beyond 80s.

    As for those who loved XI, so did I; but for those who claimed that XI had the same kind of grind, I have to disagree (and not respectfully to that end). I do not recall any grind that I have been in where there isn't a shred of danger, HNM, Sky, Dyanmis, even exp. I didn't have to kill flies in valkurm dunes 100 times for relics.

    For the open world content that you mentioned, Suellen, I think there's a fundamental difference in the definition of 'open world content'. Is "kill 3 chickens and give me their eggs" sort of leves or FATE open world? The answer is a resounding YES.

    I am however, of the opinion that those who actually used the term 'open world content' has something quite different in their minds. It's not our business as players to understand what other players want, but IT DEFINITELY is what the developer's responsibility, to figure what the majority and minority players want, define those wants clearly with a solid basis of who those majority/minority players are.

    So far, I don't see much of that. Hopefully soon, I will.

    For the last part, going for other weapon routes are not feasible for some without groups, me for instance lost an entire FC and had to join another. This is why the zodiac weapons are so important as it's the only weapon that one can solo for, while those with groups can go for the other 3 routes, levi ex, weathered and high allagan.

    Do ppl with no group need anything more than what they have for dungeon grinds? No, but that's not the point. The point is to keep as many players interested in the game for as long as possible. If that's what they want, then find a way. If they are the minority, then try satisfy them after the majority. That, however, is the Dev's job. Harsh, but true.
    (1)
    Last edited by Xaint; 04-26-2014 at 07:43 PM.

  2. #102
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    all these posters screaming for the atma to get nerfed just sound like a bunch of spoiled little children who are angry someone has nicer toys than them

    didnt you parents teach you that jealousy isnt a pretty emotion?
    (2)

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