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  1. #1
    Player
    Reih's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90

    Request: PS4 Controller Sound Functionality

    I would like to request a better functionality for the PS4 controller speaker. At the moment some of the sounds can be sent to the controller and hear them from there, but it's not really functional during combat. What I'd like to have is a function that sends battle sounds that are targeting you to this speaker (i.e. Twintania's Fireball and Conflagration. When these moves target the PS4 player, these sounds should come from the controller speaker).

    Thank you!
    (0)

  2. #2
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Reih View Post
    I would like to request a better functionality for the PS4 controller speaker. At the moment some of the sounds can be sent to the controller and hear them from there, but it's not really functional during combat. What I'd like to have is a function that sends battle sounds that are targeting you to this speaker (i.e. Twintania's Fireball and Conflagration. When these moves target the PS4 player, these sounds should come from the controller speaker).

    Thank you!

    doubt this would ever happen. for starters they want you to actually focus on the battle. and not just wait for some sound indicator. they don't want battles to become mind-numbing. especially an end-game raid. just don't stand INSIDE another player. and you can easily tell when you are targeted by something.
    (0)

  3. #3
    Player
    Reih's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90
    Well the thing is that the PS4 Controller speaker is already beign used to send sounds over this output. It's just a matter of sending the relevant sounds to the player instead of every single system sound. It's already working, just needs to be focused on the player.
    (0)