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  1. #11
    Player
    Karilyn's Avatar
    Join Date
    Mar 2014
    Posts
    17
    Character
    Karilyn Kare
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by givemeraptors View Post
    ...Generating unnecessary hostility in the playerbase. It also has trickle effects into endgame where DPS are extremely defensive to being called out on bad rotations, and generally get away with subpar playing because of it.
    *nods* I'll report it if I see it again. I try to make a big deal out of being calm and understanding with players; almost nobody wants to be bad, and if they aren't afraid of you, they tend to be surprisingly open-minded to change (I must've seen 20+ GLDs in the first 3-4 dungeons spamming Riot Blade to get more MP to spam more Flash instead of using Savage Blade, which I walked through how to tank better, and watched them miraculously improve in mere moments). Everyone didn't know what they were doing at one point; we only stop growing when we refuse to accept our capability for further learning, and not a minute before then.

    I have a long history of playing tanks and healers. I don't think I've ever played a DPS before in the entire 13 years I've been playing MMOs. The Armory system let me branch out, and my immediate reaction upon playing a BLM is wondering how I ever thought DPSer's jobs were easy; feels way harder than tanking or healing ever did. I now find myself speculating that a large part of the reason behind the seemingly common under-performing DPS is due to the seeming omnipresent MMO myth that DPSing is supposed to be really easy, when in reality it seems like this seemingly endless mountain of tiny tweaks you can make to squeeze another little bit more DPS out of your play. Which hasn't been a thing in MMOs for tanks since threat was made trivial ("Wait 10 seconds for the tank to get threat before DPSing, then DPS very slowly"), and it was never really a thing for healers, as HPS doesn't matter so much as good judgement calls.
    (0)
    Last edited by Karilyn; 04-25-2014 at 06:20 AM.

  2. #12
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    also keep in mind at that level tanks can't keep hate for shit.

    Using aoe is probably just going to annoy your tank and healer more than anything else
    (0)

  3. #13
    Player
    Karilyn's Avatar
    Join Date
    Mar 2014
    Posts
    17
    Character
    Karilyn Kare
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akirakogami View Post
    also keep in mind at that level tanks can't keep hate for shit. Using aoe is probably just going to annoy your tank and healer more than anything else
    Considering I main PLD and do the Low Level Roulette every day, trust me, I know. Though really Lv26 is the magic level because of Rage of Halone; once you have that, there's very little in low level dungeons you can't hold aggro against; I'm just glad the first 4 dungeons are so trivially easy that it doesn't matter if people are ripping aggro off of me if they even sneeze in the wrong direction.

    Shield Oath, while useful, is not... strictly necessary; you'll be humping enmity really close, but it's usually just barely enough to squeak by, if you are switching targets and spreading your enmity evenly enough. If I'm playing with people I know, I'll usually go Sword Oath instead because +20% extra damage and it's less boring cause I have to actually work for enmity instead of having it handed to me on a silver platter. I'd do it it in Low Level Roulette too, but I'm sure strangers would get angry at me for it, even if I was holding aggro. Weird that people would get angry at me over it when my policy is "Blow up anything you want as hard as you want and I'll take all responsibility for any loss of aggro," oh well.
    (0)
    Last edited by Karilyn; 04-25-2014 at 10:00 AM.

  4. #14
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    always spam Bliz II crew checking in...
    (0)

  5. #15
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    to be fair you could report them but that doesn't help you anyway, dick players will be dicks regardless. and getting that guy banned just means you kinda screw hard with someone's effort in the game. don't think he deserves this cause he fails at social interaction. the others that agreed on the vote kick are probably the bigger jerks for taking "me 94, me smart, me knows job" as a given, especially when it didn't hurt the run at all, it seems.
    Sleeping stuff and letting your healer do dmg might have been the bigger dps increase anyway >_>
    (0)

  6. #16
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Regardless of which one is better to use, that d-bag BLM should've vote-kicked this guy for not knowing the proper skill rotation. Heck, this dude is only at his learning / leveling phase.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  7. #17
    Player
    Avatorous's Avatar
    Join Date
    Apr 2014
    Posts
    1
    Character
    Avatorous Dumagnus
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    Simply put, if someone is going to vote kick a person because they are not moving a run fast enough for them, they are really a Dbag in the first place. Look, you spend the same amount of money that the other guy does. It's his opinion how to run your character. It is true that Fire II does more DPS, but I have seen a lot of high level characters who are doing low instances get the entire party wiped because "they know how to play". Enjoy the run, experiment with your character and do what works. If they don't like it they can re-cue themselves.
    (1)

  8. #18
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Hi, I'm learning BLM (only lvl 33), my main is PLD ilvl90 and WHM ilvl80.

    I had read that DoT are efficient and I usually start with Thunder II (and put it on all mobs) then later Fire, etc (As THM I used also Aero.) Until Brayflox, I noticed that Fire II many times meant pulling aggro off the tank, so I refrained. In Brayflox I could use Fire II and no problem, but maybe it was that tank who pulled well. Starting with Thunder II also gives time to the tank to aggro all the mobs.

    Should I change and start with Fire II? (I have read about rotations but they are for level 50 BLM, not for low level ones.)
    A tank complained once in Haukke Manor because I placed a DoT on the boos that was marked as 2 to attack (the boss that are Jester and other, just 2 to keep aggro on.)

    By the way, I have seen, to my surprise, a THM being kicked because he was not using DoT (I was a WHM, a low level dungeon, I can't remember what) with no discussion at all, no "please use DoT" nor anything.

    A funny thing (for a tank and healer player) that happens with BLM and THM is that the mobs that you have not yet attacked don't appear on your enemy list, so until you have attacked once you don't see what mobs have their life going down quickly and are the main target, if the tank does not mark the kill order.
    (0)

  9. #19
    Player
    ManaKeKz's Avatar
    Join Date
    Apr 2014
    Posts
    44
    Character
    Shae Stargazer
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Depends on number of mobs and fight duration. Thunder is mainly good because of Thundercloud procs. Most of the time on mob pack I just start with Fire 2 right away and use Thunder only during boss fights, but it can be worth it with a smaller number of mobs depending on your proc luck.

    Quote Originally Posted by JonBigwood View Post
    A tank complained once in Haukke Manor because I placed a DoT on the boos that was marked as 2 to attack (the boss that are Jester and other, just 2 to keep aggro on.)
    That tank doesn't know BLM DPS. Thunder on a second mob is twice the chance for Thundercloud, I'll do the same every time. Threat shouldn't be an issue since the healer will be a lot higher than one lousy thunder on the 2nd boss.
    (0)

  10. #20
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    So lets actually look at numbers and what they mean. Lets say the base damage of a spell is 200 damage before applying potency. The damage equation divides the potency by 100 then uses this a s multiplier in the damage equation. So a fire 2 split btw 2 mobs would be (200x(100/100)))= 200 x2(mob)= 400 damage. a fire 1 has a potency of 150 meaning it will do (200(150/100))x1= 1.5 damage or 300 damage. Since you can get about 3 fire II's in and 5 fire 1's at lvl 37 before having to enter umbra ice. that's 5x300= 1500 damage from fire 1. 400*3=1200 damage. Once you add a third mob into the equation the fire 2 rotation grows to 1600 damage which means its slightly ahead but negligible amount at that lvl. You still need about 4 mobs without firestarter for it to be a noticeable difference better.

    Funny story I had the exact opposite happen. I had a lvl 37 blm who would only cast fire II saying that his spell speed was so fast that he could cast fire 2 so much faster then fire 1 that it was stronger. I tried talking to him about time spent in umbral ice, how spell speed works, how potency works, so did the 2 other party members and all he did the whole run was tell us we don't know what we are talking and we are stupid. we all reported him but we never kicked him we just tried to teach him.
    (0)

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