This is something I've agonized over a lot, and I've reached something I'm fairly comfy with, but it's not perfect by any means and I'd love to see what others have done.
Here's mine:
Also in settings I enable expanded controls with simultaneous L2 and R2 in the character settings:
L2 > R2:
R2 > L2:
Ok, so I'd like to explain some of the choices and what each macro does. Firstly the macro's. Please bear with me if this is obvious stuff :/
Aero <tt>, Aero II <tt>, Stone <tt>, Stone II <tt> (not Fluid Aura or Holy tho)), and Virus <tt>(Arcanist cross skill):
/macroicon AeroLine 1 makes the icon act just like the standard skill icon (greyed timer effect on cooldown). Line 2 makes my target's target my focus target. This is useful because even when you're not targeting the mob directly, you can see the Aero, Aero II, Virus status in the mini interface element for focus targets, like so (top right - notice Aero and Aero II effect can been seen on Betrayed Soul, even though Tank is target I'm casting the macro on:
/focustarget <tt>
/action Aero <f>
/action Aero <t>
Line 3 attacks my target's target, or my actual target. Only one of line 3 or 4 will work and the other will fail, so if I'm on the tank, line 3 will succeed and the Areo will automatically cast on the mob the tank is targeting. If I'm on the mob, line 4 will succeed and the mob is still Aero-ed. What this emulates is the auto-target forwarding setting on some other MMO's. One downside is that if you press the skill too early just before the cooldown of the last is up, it won't automatically queue and cast when ready like standard skills do. Also you will get an annoying error message pop up on screen every cast for the line that fails (you get used to ignoring it).Assist:
/assist <t>I use it to switch target easily from tank to the mob, or from mob to the tank / whoever's got aggro. Also in line 2 I clear any focus target that I will have set by casting a damage skill previously. Often when solo, my macroed skills make me the focus target, so after the battle ends I just want to clear that focus target element from the interface (particularly as it causes other interface elements to hide, like the time and experience bar).
/focustarget offSwiftraise:
/macroicon RaiseThis macro can be set up after you obtain the Swiftcast cross-skill from THM lvl26. It allows you to raise a player almost instantly instead of waiting for an 8 second cast. The reason I'm setting a focus target here is different from before. Notice the primary target <t> is being made the focustarget this time. After I hit the Swiftraise macro button, I want to be able to switch targets immediately without worrying which target I have by the time line 5 is executed. If line 5 was /ac Raise <t> the macro might fail if I switched my primary target away from my KO'ed ally too soon before the line executed.
/focustarget <t>
/ac Swiftcast <f>
/wait .5
/ac Raise <f>Sleeping <1>, Sleeping <2>:OK, last Macro finally ^^;
/macroicon ReposeOk, these two macro's are used for crowd control. A lot to explain but the result is fairly simple. A target is pushed away using fluid Aura then slept. A message is automatically shown in party chat to inform other party members and the ignore1 or ignore2 mark is added depending on which macro is chosen / pressed.
/focustarget <t>
/ac "Fluid Aura" <f>
/wait .5
/ac Repose <f>
/party casting {sleep} on <f> {please don't attack} <se.6>
/marking off <f>
/wait .5
/marking ignore1 <f>
/focustarget off
So again in line 2 focus target used here for same reason as with Swiftraise macro (except it's even more important here because I don't want to sit there staring at the mob's markings for a couple seconds before I can switch targets. I want to press the macro and start thinking of my next move / switch target).
line 3 - 5 are self explanatory, but in case you aren't aware /wait .5 is important to ensure the server processes the command. If you hit standard Fluid Aura followed by Repose very fast you'll notice the Repose is ignored. You need a little delay for the server to cope as I understand it.
Line 6 is a message to the party to let them know I'm sleeping a target (sound effect included ^^). The {} here shouldn't be copied but indicate auto-translate is being used. So, for example. when typing the macro just type "sl", press R1, then choose "Sleep" and the auto-translate version is used.
Line 7 - 9. I'm marking the target to ignore in line 9, but first I un-mark it in line 7 because if for some reason the tagget already has an Ignore1 mark, then line 9 would toggle it off (annoyingly).
Line 10 I turn the focus target off just for completeness / convenience, since I don't need that as a focus target anymore.
Attack HotbarOk O_O; that explains the macro's and a little of the layout choices too, but now I'd like to list some other reasons behind my other choices:
/macroicon "Cleric Stance"Healing Hotbar
/ac Cleric Stance <me>
/chotbar change 1
/macroicon "Cleric Stance"Before setting this macro up, one of the most frustrating things for me was when I accidentally double pressed the Cleric Stance button, switching Cleric Stance OFF then straight back ON. I did this all the time for some reason and it was such a pain to then need to wait for the Cleric Stance cooldown to switch back from ON to OFF again. I saw this solution suggested by someone on the forum and have found stance dancing much easier since.
/ac Cleric Stance <me>
/chotbar change 2
For this to work well you need to have a primarily healing hotbar and a primarily dps hotbar. On Cross-Hotbar 1 we have the "Healing Hotbar" macro which will switch stance then put you on the Healing hotbar (2). On Cross-Hotbar 2 we have the "Attack Hotbar" macro, which will switch stance then put you on the Attack Hotbar.
The idea is that you don't use the same slot on each hot bar, but instead place a commonly used skill in the corresponding slot of the other hotbar, that you don't mind casting accidentally.
For example, after pressing L2+Up from Cross-hotbar 1 I'll be switching Cleric Stance OFF (in theory) and then instantly and automatically sent to Cross-Hotbar 2. Now, if I accidentally spam R2+triangle I'll be hitting the Divine Seal skill slotted in that space on Cross-hotbar 2. This is often the skill I'll want to hit anyway, and always more desirable that accidentally switching back to Cleric Stance and having to wait for the cooldown before I can switch it off again.
This works well for me, but may not be for everyone. If you manually switched hotbars for some reason by tapping R1 (like you wanted to Esuna without coming out of Cleric, or you wanted to Virus without going into Cleric) - after the fact you may decide you actually do want to switch stance - you may find you're on the Healing hotbar already but still in cleric, or on the attack hotbar already but not in cleric. Then pressing the Cleric Stance Macro sends you to the undesired Cross-hotbar and as a workaround you have to manually switch back again with R1. Another option with my setup is to Press R2 > L2 simultaneously and Triangle, which is where the standard Cleric Stance skill is sat. I got used to this, but it can be fiddly to say the least in the heat of battle.
- Healing bar / Attack bar - As well as working beautifully with the /chotbar macro's above, it's nice to have healing and dps skill's separated. Although I may use skills from both sets while playing solo, I need to base my layout decisions on making the most difficult content easier. In a dungeon boss fight is where I'll need the Crosshotbar layout to just work without thinking too much. When it hit's the fan, I don't want to be switching hotbars at all ideally - I want to have all my healing skills accessible in a single set.
- Limit to two main hotbars - again this works better with the Healing / Attack setup, but also I find it's just so much easier in general to keep main battle cross-hotbars limited to 2. If my desired skill isn't on my current set, I just tap R1 and it's there. To make the most of this, 'enable customization for when weapon is drawn' in the settings (see 5th image). This limit's the Cross-hotbar sets the R1 button can cycle through to just the two main battle sets (when my weapon is drawn). I'd rather just tap R1 and get the "other" Cross-hotbar, instead of taking a second to think which Set I'm on now, then press correct R1+button combination for the other set.
- I like it organised - as much as possible while compromising with the other ideals listed here, I like to keep things organized. I.e. Skill's like Cure II, Medica II, Aero II, and Stone II always sit in the Northwest slot of their counterpart (Cure, Medica, etc). Skills I cast on others are generally found on the right, and skills I cast on myself are generally organized on the left. This helps me to find everything again really fast after taking a break from the class / game, and also just makes me happy ^^; but in many cases this rule must be broken and I place higher priority on the other principles listed here.
- Consider which skill you'll want to use while moving - There are many instant cast skills or macros like Aero, Regen, Benediction, Sprint, and Assist that you'll benefit be able to casting while on the move from AOE's etc. Because your left thumb will be occupied with moving the character, it's usefull to place these kinds of skills on the slot's you press with your right thumb (X, Circle, Square, Triangle). I break this rule a few times like with Virus, Divine Seal, Presence of mind - this is mostly cause of the organization point above, but also because I don't use Virus and Divine Seal enough while moving to worry about it too much.
- Most used moves in the comfy spot - moves like Cure, Cure II, Regen, Aero, Aero II and Stone II are used over and over, more than any other, so they get the comfy spot, which is for me the R2+(X, Circle, Square, Triangle). I can just squeeze down on them all day long while running all over the place and never get a tired, poorwly hand.
- Consider combo's / followup moves - For example, After casting sleep I may want to mark the target to be ignored. Therefore I make sure Ignore1 is in the corresponding slot that Sleep is in. This makes it easier to do the routine - L2+Left (Repose), keeping L2 down - L2 > R2 simultaneously + Left (mark Target to Ignore 1).
- Some moves need to be on both Cross-Hotbars
Sprint - When I want to sprint it's an emergency, so I wanna be able to do it without switching hot-bars first. If it wasn't on both hotbars I probably wouldn't bother sprinting in situations where it could have saved me from an AOE or got me positioned for a Medica in time. That get's it a spot on both sets for me.I also have Shroud of Saints and Presence of Mind on both hotbars, but I'm not sure that's essential. If PS3 could have an additional standard hotbar for monitoring cooldowns (like PC) I would be happy to remove the duplicate of each from one set.
Assist - Even though my Attack Skills go through to the tanks target, there are often time's I want to manually switch target. If I'm dps'ing and the tank is cycling, I wanna assist and stay on the first target, rather than follow him round all the mobs. It's better to eliminate that single mob fast to reduce healing required overall. If I'm dps-ing on a mob, I find it convenient to L2+circle (assist) back to the tank, and also if the tank lost aggro (or in fates) it's helps me find the enemies target quickly. This get's a slot on both for me but I hear assist can be assigned to L3 now, so I'll be looking into that ^^.
Sleep - I love to sleep mobs (hence the name Bynder). Less damage overall means less healing for me and less repairs for everyone. Ideally if I want to get any sleeps in, I want to do it quickly before the mobs surround the tank - this keeps the slept mob separated from the pack, preventing it getting hit by aoe's or targeted accidentally by an ally. Because sleeping an enemy doesn't depend on which stance I'm currently in, but does benefit from being accessible quickly, I grant it a slot on both hotbars. note about sleeping mobs: It's not good to just sleep mobs if it doesn't fit in with the playstyle of the other party members. If the dd / tank want's to AOE then I'll adapt and cure harder instead, but there's still often a mob straying from the tank or a patrolling enemy where a sleep comes in real handy.
Oh and for obvious reasons I try to keep the duplicated skills in the same corresponding slot for both Cross-hotbars.- Additional L2 + R2 simultaneous slots - I use these for two things. Marking - it's handy to have mark's at your fingertips without switching to a separate hotbar, especially when you are marking something on the fly during battle like a slept mob to ignore. I make L2 > R2 link to a shared hotbar so that it's the same for all my other classes too. Situational Skills and Macro's- Some skills and macro's are very situational and I find these well suited to the R2 > L2 overflow slots. I place things like Raise and SwiftRaise, which is not used often enough to warrant a space on my main healing hotbar, and Crowd Control Macro's for those occasional situations where I want to push a mob out away from the pack and then sleep it. Furthermore I keep a standard Cleric stance there in case I don't want to use the macro'ed version and have to switch hotbars back (don't use that much but it's an option). I also have one PVP skill there, but I feel I'll use set 4 for PVP as I get more skills.
- Potions - I rarely use potions at the moment but when I do I don't mind manually switching to Cross-hotbar 3 with R1+X (can't be cycled to with my set up).
- Shared hotbars - I share all Cross-hotbars across classes except 1,2 and 4. 1 and 2 are the main battle hotbar's so need to be class independant. Half of 4 is used for class independent situational skills and macros, and the other half is reserved for PVP skills.
Hotbar 3, as mentioned above is potions. The others are chocobo battle companion commands, mount's, minions, menu's, emotes and other un-noteworthy junk.
I think that's all x_x
I have no idea how I'll cope when new skills are introduced, but we'll see when that happens XD
I'd love if anyone else can share screenshots of their own cross-hotbars (i know it's a pain to transfer them from PS3/4). Also it would be great to see similar threads for the other classes. If you do create let me know and I'll link it from here.