I'm loving it. Turned my junk elementals into major $$$.
I'm loving it. Turned my junk elementals into major $$$.


No not that pretty much the system to me its pointless system know not going to bother selling or anything else with materia in its current state it waste of gil imo but I can understand other might disagree.If you're referring to the cost of useful melding of t3/4 materia, transmutation should actually help the prices drop slightly. More people will have the opportunity to get t3/4 to sell, raising the stocks and making people undercut. The recent increase of cost of useful t3/4 materia is due to the 2.2 crafted goods and needs of coil raiders (or the rich folk in general). 2.25 increased the prices of lower tier materia, particular trash ones like resistance, but it really didn't do much to popular stat materia like crit/acc/det.
To me it's another lazy game design concept where the game plays itself with the RNG and we just get to hope for something good to pop out of the slot machine, rather than some actual game mechanics we get to interact with.


Oh dear, it all makes sense now. Those multi-boxing RMTs farming high level mobs that doesn't drop anything useful at all while wearing low-level gear. For spiritbinding.
Low level materia now = money
It's weird that they started doing this a week or two before the patch. Defo in cahoots.
Most of the ones I've seen (which aren't TOO many) use the higher level gear (ilvl45+) to convert to t3/4 materia. They might have an inside-man. /datconspiracyOh dear, it all makes sense now. Those multi-boxing RMTs farming high level mobs that doesn't drop anything useful at all while wearing low-level gear. For spiritbinding.
Low level materia now = money
It's weird that they started doing this a week or two before the patch. Defo in cahoots.

This is awful... I use 2 IV Earth, 3 III Ligthning ang got a I Ice...
I'm not trying this anymore...


Just tickling SE's ribs really. Or am I? O.o
On topic: I've done a few and i found that it's too inconsistent to provide any steady income, so prob won't use it again unless they change some mechanics. Some might get lucky, some might get boned.


This system is an answer to a question that was never asked lol. I really do not know what to do with it or why it is there. There are 3 sorts of Materia for me: the ones I need for myself, the ones where I have enough from and can sell and the lousy ones (resistance) I use for spirit bonding. There is no unuseful type in my summary. I either use them, sell them or use them to produce new ones.
My real problem with the Materia system is the RNG of it. I can't tell how many hundreds of Materia I have sprit bonded since the Game is out. But still, not one of my crafters got enough Control to make at least 2 star recipies reliably in HQ. I won't even speak of 3 star, so far away from the numbers needed. First it takes ages to get one (maybe one out of 20 bonding attempts) and then it is gone in 5 seconds because a 22% or 11% chance to insert it successfully isn't that much after all.
I like it when I can achieve certain things on my own instead of playing the Market board Game. The crafters I know who can do the 2 and 3 star recipies ALL bought their Materia from the market. Because they did not want to wait that long. They burned millions of GIL to set their characters up. I also know they got their money back from the crafts they made. But still, I refuse to do so. I can't buy a Control III Materia for 80k and burn it in 2 seconds for nothing...just can't, too much of a savy person for that. So I bind my rings and whatnot each week and wait patiently that the God of Materia will bless me with another Control Materia just to see it failing at the end. Again and again.
When I saw the patch notes, I was excited and was hoping they made it so that you can either get a random Materia from the next higher tier or that you can CHOOSE which one you want from the same tier. But what they made makes little to no sense to me, I know I won't use it because instead of burning 5 Materia, I rather use them to spirit bond faster. I don't know why they implement so many RNG elements lately. And I do not know who should benefit from it. Lottery lovers? People with a high frustration resistance? Right now my choices are spending absurd amounts of GIL or relying to a frustrating RNG element. I don't like either option.
Yes this new materia transmutation system is completely ridiculous, it's the dumbest addition to FF14 (and I thought things couldnt get more retarded than Atma quests, but god, I was wrong)
This just proves, yet again, Square Enix's and FF14 Director's RNG Fetish
WE DONT WANT MORE RNG (caps)
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