It's 100 potency per 3 seconds of auto attack. A 2.56 weapon like Dreadwyrm is 85.3 potency per attack. Kaiser Knuckles would be about 88. And then GL3 affects the speed of AA, too. So for DW that becomes 85.3 (times all the buffs) every 2.15 seconds.
Ahh right, I edited the auto attack calculations (that particular one was using an augmented ironworks wep so I'll use that for the example for the AA potency) also, as with the SkS being so low that it's at 2.09/2.1 delay on the GCD, that .05/.06 difference I'd write off as math error, as it wouldn't make a difference for how little time the buffs are down (2 auto attacks per time, twice per rotation, would mean (2.15/0.05 = 53/4 =)13 rotations roughly before one extra auto attack is counted in that damage loss at a 0.05 difference)
Don't drop dragon kick. I haven't been able to make it worth it. As I upgraded pieces I no longer have the skill speed to play around with it and I never could guarantee that it would work as desired unless I had selene skill speed buff.
Dk. Twin,
Boot, true,
Dk, true,
Boot, (twin buff falls off) Twin
I never could make letting dk drop seem worth it. If dk gets a crit then you lost the buff on it plus any aa in that making that rotation a loss. I saw better results if I kept it up and only did the extra true. I think I was at 474 sksp when I last tried but still couldn't guarantee twin was still up for boot.
Without a great test I can only hope it's better or neutral. At least if it's neutral the 10tp saved may offset some of burn caused by the skill speed needed.
I haven't tried that, but it seems like it would be a bit much to manage in the long run. I can run some tests on it with a SS load out later on. Since I always keep all my monk gear I have quite a few different pieces that I can test with for various scenarios that need different levels of SS. However, I really doubt it'll show an improvement.Don't drop dragon kick. I haven't been able to make it worth it. As I upgraded pieces I no longer have the skill speed to play around with it and I never could guarantee that it would work as desired unless I had selene skill speed buff.
Dk. Twin,
Boot, true,
Dk, true,
Boot, (twin buff falls off) Twin
I never could make letting dk drop seem worth it. If dk gets a crit then you lost the buff on it plus any aa in that making that rotation a loss. I saw better results if I kept it up and only did the extra true. I think I was at 474 sksp when I last tried but still couldn't guarantee twin was still up for boot.
Without a great test I can only hope it's better or neutral. At least if it's neutral the 10tp saved may offset some of burn caused by the skill speed needed.
Believe this set is close to BiS but I'm being stupid right now and am probably doing math wrong.
http://ffxiv.ariyala.com/PPSX
Help pls, lol.
So i am going to reply with what I believe to be BiS and what I think about yours and BiS in generalBelieve this set is close to BiS but I'm being stupid right now and am probably doing math wrong.
http://ffxiv.ariyala.com/PPSX
Help pls, lol.
http://ffxiv.ariyala.com/PPVG
Now my thoughts:
1. melded gear simply cannot be BiS right now. Simply because stat weights are not exact. There for losing 89 crit 78 SS and gaining 24 strength and 17 Det is worth it for me at least. SS only out weighs det at around 586 and even then its iffy because of TP loss even with a ninja
2. MNKs need health after clearing and getting my second clear achievement (the 5 or 10 clear one) I have come close to death so many times i dont even want to count so 300 health can make it a little more safe in that last turn.
Again these are just my opinions and everyone is entitled to their BiS as it is subjective to a point. Hope this helped
Yet another MNK (JP Button)
Names still shown on the bottom of the screenshot lol Found him on lodestone: Rennert Dom's. Has a youtube vid of a t12 run. Ended at 576. Uses Demo> BFB> Snap>IR > Snap> DK > Twin> etc and fractures when demo around 4-5. Had Selene up too. FC is called GaiyaCompany.Yet another MNK (JP Button)
Last edited by Kuroyasha; 02-18-2015 at 05:04 AM.
Got a charge in that t10.
Hmm, thats not exactly how weights work
the only crafted pieces I have are the pieces that either supplement accuracy (by being the lowest statistical loss per stat weight) or by having the highest weight in that slot (in the case of the gloves) and everything else is essentially set up such that its det > crit=ss ( but melding crit > ss)
Last edited by Odowla; 02-18-2015 at 05:13 AM.
Openers make such a tiny difference anyway. The only opener practice I would recommend against is starting with ToD. That delays your Greased Lightning, and nothing is more important than Greased Lightning.
What's that you say? Staying alive!? Don't be silly.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.