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  1. #2101
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kuroyasha View Post
    Wait wait wait...is Cock'n'balls really the name of a new food?
    http://xivdb.com/?item/12858/Cockatrice-Meatballs
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  2. #2102
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AldricBranchais View Post
    Oh ok. Would've been funny if the name really was what the other user posted. Alas, the funny is gone.
    (0)

  3. #2103
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CGMidlander View Post
    Anyone think a new thread is due? The thread starter hasn't been here in ages.

    There are new BLM and DRG threads for the same reason.
    There's not much point in starting a thread without writing a solid OP (a la the new NIN thread), is there? And the changes to MNK aren't even that drastic anyhow, I gather.

    Then again, the JP equivalent of this thread was just a fairly short FAQ titled "Pugilist/Monk Thread" that got the gist of the job across in 9 questions, so.
    (0)

  4. #2104
    Player
    Dami's Avatar
    Join Date
    Nov 2014
    Posts
    54
    Character
    Chibi Dami
    World
    Tonberry
    Main Class
    Monk Lv 60
    Monks has more or less remained the same in terms of openers or rotations except for the minor changes such as squeezing in some chakra charges during boss phase changes or throwing a Tornado kick when the timing calls for it. Otherwise it's the same old monk we knew since ARR.

    However it would still be nice to see an updated/more-detailed version of the monk thread such as strategies for different bosses to maximize dps or knowing when to throw out that TK, etc.
    (0)

  5. #2105
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dami View Post
    Monks has more or less remained the same in terms of openers or rotations. ...
    your kidding right? the monk opener has completely changed, and the extra couple seconds makes quite a drastic difference on demolish
    (0)

  6. #2106
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    I've posted new monk thread called monk 3.0 chakra unleashed. Talks about new opener and boss battles. Please check it out and let me know if you can add more to it.
    http://forum.square-enix.com/ffxiv/f...threads/247668
    (0)
    Last edited by monchkinz; 07-13-2015 at 02:37 PM.

  7. #2107
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    your kidding right? the monk opener has completely changed, and the extra couple seconds makes quite a drastic difference on demolish
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    (1)

  8. #2108
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Humorless View Post
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.
    (0)
    Last edited by Lilyth; 07-13-2015 at 09:27 PM.

  9. #2109
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lilyth View Post
    Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.
    In terms of DPS it's negligible. I don't even put in the effort to do it in randoms, only when I'm on TS with the FC.
    (0)

  10. #2110
    Player
    Vulpes_Viridis's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    48
    Character
    Toph Valentine
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Heya all,
    I'm finally about to reach 60 and I started wondering what the next best opener should be. Thank you for sharing these infos and any other personal experience.
    Just got one question left about the opener and it's : what order do you use your Off-GCD skills ? Do you go from highest potency to lowest or from lowest Up-time to highest ? Does it even matter ?
    I tried a little and would go for FC -> EF -> HF -> SP to have the highest potency skills up earlier.

    Using FC first may not seem to be the best option for commun fights but since there probably will be cases of early jumps/disappear from bosses where I could rebuild my chakras, I thought to keep it that way.
    Anyway, I'm sure this isn't a major factor in term of DPS improvement but I would be glad to hear what do you guys think about it.
    (0)

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