Evil is Evil. Lesser, greater, middling… Makes no difference.
Oh ok. Would've been funny if the name really was what the other user posted. Alas, the funny is gone.
There's not much point in starting a thread without writing a solid OP (a la the new NIN thread), is there? And the changes to MNK aren't even that drastic anyhow, I gather.
Then again, the JP equivalent of this thread was just a fairly short FAQ titled "Pugilist/Monk Thread" that got the gist of the job across in 9 questions, so.
Monks has more or less remained the same in terms of openers or rotations except for the minor changes such as squeezing in some chakra charges during boss phase changes or throwing a Tornado kick when the timing calls for it. Otherwise it's the same old monk we knew since ARR.
However it would still be nice to see an updated/more-detailed version of the monk thread such as strategies for different bosses to maximize dps or knowing when to throw out that TK, etc.
I've posted new monk thread called monk 3.0 chakra unleashed. Talks about new opener and boss battles. Please check it out and let me know if you can add more to it.
http://forum.square-enix.com/ffxiv/f...threads/247668
Last edited by monchkinz; 07-13-2015 at 02:37 PM.
Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
Last edited by Lilyth; 07-13-2015 at 09:27 PM.
In terms of DPS it's negligible. I don't even put in the effort to do it in randoms, only when I'm on TS with the FC.Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.
Heya all,
I'm finally about to reach 60 and I started wondering what the next best opener should be. Thank you for sharing these infos and any other personal experience.
Just got one question left about the opener and it's : what order do you use your Off-GCD skills ? Do you go from highest potency to lowest or from lowest Up-time to highest ? Does it even matter ?
I tried a little and would go for FC -> EF -> HF -> SP to have the highest potency skills up earlier.
Using FC first may not seem to be the best option for commun fights but since there probably will be cases of early jumps/disappear from bosses where I could rebuild my chakras, I thought to keep it that way.
Anyway, I'm sure this isn't a major factor in term of DPS improvement but I would be glad to hear what do you guys think about it.
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