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  1. #1511
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Arkenne View Post
    Also, I believe that TK and the DRG new mechanics gives the torch of LB over to MNK.

    If you ever need to LB, just use TK before it, since DRG will be busy keeping their bloody thing up, and PB right after to build back up :v
    I still think Nins should! Its also important to note that its possible to keep GL3 up while doing an LB3 if properly timed.

  2. #1512
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well thats when in a party with a NIN, but I mean with a DRG O_o

    Still... we'll see XD
    (0)

  3. #1513
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Ok I can see that but I think my point is getting miss. In a boss fight u don't build GL 3 then PB. We have always open our rotation at start of boss with PB. Now I can see charge till 5 stack / change form skill / ST / DM / then proceed with PB . The only thing I can see being swap from that rotation is either HF or Speak for FC since I'm guessing it's also a ogcd. It would break my heart to just sacrifice my GL3 to TK as soon I build GL3 and start all over again. Ok now we really need the game now so we can see and parse our new rotation. I hate to say this but I don't want mnk to have a burst rotation like drg. We burst at start and then taper back up slowly since we just blow our wad(gl3). I like our ramping up rotation like a locomotive train, once we get going we're going.
    (0)

  4. #1514
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Arkenne View Post
    Thats also my thought, with TK now MNK will have the possibility of a high burst opener, imo.
    As in
    Demo -> DK -> TwSk -> Snap -> Boot -> True -> Snap -> TK -> PB -> builder opener.
    With whatever oGCD and CD you wanna use inbetween.
    I was thinking something like:
    DK > Twin > Demo > PB > snap > snap > TK > snap > snap > DK > Boot > twin > demo

    With buffs and oGCD tossed in. With this DK and Twin will probably drop off for a second but it'll be neat to experiment anyway.
    (0)

  5. #1515
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Arkenne View Post
    Well thats when in a party with a NIN, but I mean with a DRG O_o

    Still... we'll see XD
    The Meta for LB priority will probably shift from DRG>NIN>MNK to NIN>DRG>MNK.

    DRGs Dragonblood has similar options as MNK has with its new tools. Geirskogul burns remaining time like Tornado Kick does with GL3, and Blood of the Dragon is a CD in and of itself, so when its rdy again you can just burn it pre LB and then activate it again, like you would kinda do with PB.

    Its of course to soon to say for sure but MNKs GL3 upkeep will very likely still take priority over anything else.
    (0)
    Last edited by ChaozK; 06-17-2015 at 03:23 AM.

  6. #1516
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Yup, it seems MNK will be lots of fun on the expansion

    Quote Originally Posted by Kanti View Post
    DK > Twin > Demo > PB > snap > snap > TK > snap > snap > DK > Boot > twin > demo
    Yea it sounds good, if Twin drops it will only be right before you are already doing another Twin anyway, but you might want to place a Touch of Death before refreshing your Demo there, since it will have about 4 seconds remaining. Or so it seems.
    (0)
    Last edited by Arkenne; 06-17-2015 at 03:45 AM.

  7. #1517
    Player
    PhalanxField's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Phalanx Field
    World
    Coeurl
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kanti View Post
    I was thinking something like:
    DK > Twin > Demo > PB > snap > snap > TK > snap > snap > DK > Boot > twin > demo
    What's the general opinion on leading with ToD and Demo (since we can move-form preemptively)? This opener is just about long enough to encompass an entire ToD if we opened with it, but I'm not sure if that's worth. Something like:

    Demo -> DK -> Twin (B4B) -> Snap (PB) -> Snap (TK) -> Snap (IR) -> Snap (Pot) -> Demo (FC) -> DK (HF) -> Boot (Steel) -> Twin -> Snap -> ToD

    Twin will fall off, but only for 1 or 2 skills at most.

    If you have a NIN putting up TA around the 4th GCD, then that lines up pretty well with PB and all of your buffs' uptime. TK doesn't get all the buffs, but it seems to be worth (until we can do the potency maths, anyway).
    (0)

  8. #1518
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by PhalanxField View Post
    What's the general opinion on leading with ToD and Demo
    future openers aside, leading with ToD isnt as good as people seem to think it is, i'de have to run the numbers again but im prety sure it comes up about DPS neutral, or even a dps lose, to use it right off the bat without any buffs, simply because its such a long DOT, the only time its a good idea is when you cant start with PB, and that situation is few and far between, at least for the best min/maxer monks out there
    (0)

  9. #1519
    Player
    PhalanxField's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Phalanx Field
    World
    Coeurl
    Main Class
    Scholar Lv 60
    Right. I was familiar with it being neutral/bad right now, I had just noticed that the opener was long enough that it *could* have a ToD at the beginning without really changing anything. That feels dirty to even suggest, though, which is why I didn't even bother to include it in the opener.
    (0)

  10. #1520
    Player
    w153m4n's Avatar
    Join Date
    May 2015
    Posts
    41
    Character
    Forseti Judicieux
    World
    Tonberry
    Main Class
    Monk Lv 60
    Can I check how DK debuff and Twin buff effects stack? I think DK debuff is about 11% dmg increase and Twin is 10%, but do we just add them together when combined (i.e. 21% dmg increase) or is it more complicated than that?
    (0)

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