I still think Nins should!Its also important to note that its possible to keep GL3 up while doing an LB3 if properly timed.
Well thats when in a party with a NIN, but I mean with a DRG O_o
Still... we'll see XD
Ok I can see that but I think my point is getting miss. In a boss fight u don't build GL 3 then PB. We have always open our rotation at start of boss with PB. Now I can see charge till 5 stack / change form skill / ST / DM / then proceed with PB . The only thing I can see being swap from that rotation is either HF or Speak for FC since I'm guessing it's also a ogcd. It would break my heart to just sacrifice my GL3 to TK as soon I build GL3 and start all over again. Ok now we really need the game now so we can see and parse our new rotation. I hate to say this but I don't want mnk to have a burst rotation like drg. We burst at start and then taper back up slowly since we just blow our wad(gl3). I like our ramping up rotation like a locomotive train, once we get going we're going.
I was thinking something like:
DK > Twin > Demo > PB > snap > snap > TK > snap > snap > DK > Boot > twin > demo
With buffs and oGCD tossed in. With this DK and Twin will probably drop off for a second but it'll be neat to experiment anyway.
The Meta for LB priority will probably shift from DRG>NIN>MNK to NIN>DRG>MNK.
DRGs Dragonblood has similar options as MNK has with its new tools. Geirskogul burns remaining time like Tornado Kick does with GL3, and Blood of the Dragon is a CD in and of itself, so when its rdy again you can just burn it pre LB and then activate it again, like you would kinda do with PB.
Its of course to soon to say for sure but MNKs GL3 upkeep will very likely still take priority over anything else.
Last edited by ChaozK; 06-17-2015 at 03:23 AM.
Yup, it seems MNK will be lots of fun on the expansion
Yea it sounds good, if Twin drops it will only be right before you are already doing another Twin anyway, but you might want to place a Touch of Death before refreshing your Demo there, since it will have about 4 seconds remaining. Or so it seems.
Last edited by Arkenne; 06-17-2015 at 03:45 AM.
What's the general opinion on leading with ToD and Demo (since we can move-form preemptively)? This opener is just about long enough to encompass an entire ToD if we opened with it, but I'm not sure if that's worth. Something like:
Demo -> DK -> Twin (B4B) -> Snap (PB) -> Snap (TK) -> Snap (IR) -> Snap (Pot) -> Demo (FC) -> DK (HF) -> Boot (Steel) -> Twin -> Snap -> ToD
Twin will fall off, but only for 1 or 2 skills at most.
If you have a NIN putting up TA around the 4th GCD, then that lines up pretty well with PB and all of your buffs' uptime. TK doesn't get all the buffs, but it seems to be worth (until we can do the potency maths, anyway).
future openers aside, leading with ToD isnt as good as people seem to think it is, i'de have to run the numbers again but im prety sure it comes up about DPS neutral, or even a dps lose, to use it right off the bat without any buffs, simply because its such a long DOT, the only time its a good idea is when you cant start with PB, and that situation is few and far between, at least for the best min/maxer monks out there
Right. I was familiar with it being neutral/bad right now, I had just noticed that the opener was long enough that it *could* have a ToD at the beginning without really changing anything. That feels dirty to even suggest, though, which is why I didn't even bother to include it in the opener.
Can I check how DK debuff and Twin buff effects stack? I think DK debuff is about 11% dmg increase and Twin is 10%, but do we just add them together when combined (i.e. 21% dmg increase) or is it more complicated than that?
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