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  1. #1
    Player
    DoomedGeneral's Avatar
    Join Date
    Feb 2014
    Posts
    3
    Character
    Alice Vilauclaire
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    So ever since I got to a 2.07 second gcd I always get the case where I get to demo at 8 seconds left. Is it better to delay the dot till the next stance and replace it as it falls off or use fracture or another move then use demo at 6 seconds remaining?
    (0)

  2. #2
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by DoomedGeneral View Post
    So ever since I got to a 2.07 second gcd.....?
    How does one get to a 2.07 gcd? I thought each additional skill and spell speed was worth .000952? So if one had say an insanely high 500 skill speed(with no outside buffs) that's 500*1.15(GL3)-341= 234 *0.000952 = 0.22 2.5-0.22 = 2.28 GCD Did I calculate this wrong? Does the increase to "attack speed by 5%" apply to the GCD itself? I thought it applied to the Skill Speed total.
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  3. #3
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kuroyasha View Post
    How does one get to a 2.07 gcd? I thought each additional skill and spell speed was worth .000952? So if one had say an insanely high 500 skill speed(with no outside buffs) that's 500*1.15(GL3)-341= 234 *0.000952 = 0.22 2.5-0.22 = 2.28 GCD Did I calculate this wrong? Does the increase to "attack speed by 5%" apply to the GCD itself? I thought it applied to the Skill Speed total.
    The increased attack speed is applied to your existing rate of attack. It's not a boost to skill speed it's a boost to attack speed outright which means it also increases autoattack speed as well. If you're a monk and have a 2.28 GCD with GL3 up then something is very wrong.
    (0)

  4. #4
    Player
    Kuroyasha's Avatar
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    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ricdeau View Post
    The increased attack speed is applied to your existing rate of attack. It's not a boost to skill speed it's a boost to attack speed outright which means it also increases autoattack speed as well. If you're a monk and have a 2.28 GCD with GL3 up then something is very wrong.
    By saying it's a boost to atk speed outright does that mean it's applied directly to GCD? Like 15% of what the GCD value itself would be at 500 instead of 15% added on to 500.
    (0)

  5. #5
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kuroyasha View Post
    By saying it's a boost to atk speed outright does that mean it's applied directly to GCD? Like 15% of what the GCD value itself would be at 500 instead of 15% added on to 500.
    Factor up your GCD with your skill speed, and then reduce it by 15%.

    Quote Originally Posted by whiskeybravo View Post
    I was curious about that, actually...snip
    This is why autoattack is such a large and important part of our damage. Missing autoattacks because of randomly not facing the target is bad. Unfortunately I am not using a controller or legacy movement so I do not have this issue, and have no real advice for you other than do whatever you can to minimize missing autoattack intervals.
    (0)
    Last edited by Ricdeau; 07-23-2014 at 06:59 AM.

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ricdeau View Post
    which means it also increases autoattack speed as well.
    I was curious about that, actually. Been reading it's best for PS3/4 players to lock on target to keep the auto-attack going since it's a good chunk of MNK's damage. I'm not a big fan of the lock-on target because the UI covers up the bottom part of the screen which makes it difficult to see the exact position of my lil lala fighter (camera rotation sucks when locked on, yes what a beautiful rock wall/ceiling/giant tree in my way).. Thought about moving the hotbars, but creature of habit, you know, I don't want to change it xD
    (0)
    Last edited by whiskeybravo; 07-23-2014 at 06:48 AM.

  7. #7
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I was curious about that, actually. Been reading it's best for PS3/4 players to lock on target to keep the auto-attack going since it's a good chunk of MNK's damage. I'm not a big fan of the lock-on target because the UI covers up the bottom part of the screen which makes it difficult to see the exact position of my lil lala fighter (camera rotation sucks when locked on, yes what a beautiful rock wall/ceiling/giant tree in my way).. Thought about moving the hotbars, but creature of habit, you know, I don't want to change it xD
    Not sure as I am a PC player. But from other PS players are saying, if on legacy mode, lock on target for AA otherwise you can strafe.
    (0)

  8. #8
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ricdeau View Post
    The increased attack speed is applied to your existing rate of attack. It's not a boost to skill speed it's a boost to attack speed outright which means it also increases autoattack speed as well. If you're a monk and have a 2.28 GCD with GL3 up then something is very wrong.
    This bit is incorrect. Skill Speed has no effect on auto-attack delay. Auto Attack delay is determined solely by weapon delay, and runs on it's own timer.

    The rest, however, is correct. GL stacks do not increase the Skill Speed stat, but rather they cut the GCD by a %.

    Quote Originally Posted by Ricdeau View Post
    This is why autoattack is such a large and important part of our damage.
    The reason MNK AA is such a large part of its DPS breakdown is because it's the heaviest hitting AA in the game. Auto Attacks, while not benefiting in the slightest from Skill Speed, gain full benefits from Determination, Critical Hit Rate, and last but certainly not least from GL3/Twin/DK/FoF - which all add up to a significant %-based increase to damage dealt.
    (0)
    Last edited by NoctisUmbra; 07-23-2014 at 07:53 AM.

  9. #9
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    This bit is incorrect. Skill Speed has no effect on auto-attack delay. Auto Attack delay is determined solely by weapon delay, and runs on it's own timer.

    The rest, however, is correct. GL stacks do not increase the Skill Speed stat, but rather they cut the GCD by a %.
    The wording was a bit funny so you took what I said out of context, but I never said Skill Speed increases autoattack speed. The person was describing the GL buff to be an increase to Skill Speed. I was trying to the tell the person that the GL bonus is not like Skill Speed as they were describing, but that it is a flat increase to all attack speed including autoattack unlike Skill Speed.
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    Last edited by Ricdeau; 07-23-2014 at 08:23 AM.

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoomedGeneral View Post
    So ever since I got to a 2.07 second gcd I always get the case where I get to demo at 8 seconds left. Is it better to delay the dot till the next stance and replace it as it falls off or use fracture or another move then use demo at 6 seconds remaining?
    If you don't have ToD up on the target, use it to delay enough to overwrite Demo at <6s.

    If you do have ToD on the target, but you used it before the last time you applied DK + Twin, use Fracture to delay as above.

    If you applied ToD after your last application of DK + Twin, just use Snap Punch and carry on.

    Side Note: Though it mat just be the luck of the draw in new gear drops, etc., I hope you're not stacking SkS lol.
    (0)
    Last edited by NoctisUmbra; 07-23-2014 at 05:56 AM.

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