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  1. #1581
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    At first I thought Monk was getting the shortest end of the stick but lets look at things.

    Speed and Crit rate are going to be huge bonuses for Monk that will probably outweigh every other class, except for maybe Bard (w/ Crit). At first we didn't stack Crit at all because of its ineffectiveness with Bootshine, but now it will boost bootshines damage, along with that, Internal releases 30% Crit rate increase might be a stronger buff than Drg's B4B and Raging Strikes now.

    Along with that, I'm thinking Elixer drive might be the strongest new DPS skill that I've seen so far. 220 free Potency every 30 Seconds w/o counting buffs, and on multiple targets when possible.

    I personally think Elixer Drive along with the new SS and Crit buffs are where Monks will shine, we don't need the flashy high DPS skills all these other classes are getting, we just need reliable, consistent damage like we've always had.
    (0)

  2. #1582
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I'm not sure if its % increase of Crit chance + Damage, or just Damage, the explanation is unclear. I guess we'll see, lol.
    (0)

  3. #1583
    Player
    Blackelement's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kuroyasha View Post
    Yea the changes to crit and ss will be huge for monks imo. Dat 30% internal release.
    Though don't forget determinations effect on auto attacks is being reduced, while its not gonna be a huge nerf (and effects everyone), doesn't this effect MNKs and NINs the most?
    (0)

  4. #1584
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    If they removed the increase critical chance that would be pretty sad. 5% base crit is really low. You are right though the explanation is unclear and the wording can go either way. I'm hoping it means both.
    (0)

  5. #1585
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blackelement View Post
    Though don't forget determinations effect on auto attacks is being reduced, while its not gonna be a huge nerf (and effects everyone), doesn't this effect MNKs and NINs the most?
    Yea it affects us, but with the SS reworking of dots combined with the crit change, I'm more like meh whatever on the det change lol

    Quote Originally Posted by Ricdeau View Post
    If they removed the increase critical chance that would be pretty sad. 5% base crit is really low. You are right though the explanation is unclear and the wording can go either way. I'm hoping it means both.
    Aww my hype would come crashing down if it wasn't both on top of the det change. Wouldnt make sense though imo. Might as well call the stat Crit Hit Dmg and not Crit Hit Rate in that case.

    The wording for Skillspeed is the same with the "now affects....", but SS still affects the gcd, just in addition to the effects in the notes. I assume the same with Crit.
    (0)
    Last edited by Kuroyasha; 06-18-2015 at 10:58 AM.

  6. #1586
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    For a baseline assumption, we'll believe 100 in the crit stat will increase the chance by 1%, and damage by maybe .5%; Or both will be 1%, no one can say until we get those few that rush to end game ASAP... No point speculating now, when we will see shortly!
    (0)

  7. #1587
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kuroyasha View Post
    Aww my hype would come crashing down if it wasn't both on top of the det change. Wouldnt make sense though imo. Might as well call the stat Crit Hit Dmg and not Crit Hit Rate in that case.

    The wording for Skillspeed is the same with the "now affects....", but SS still affects the gcd, just in addition to the effects in the notes. I assume the same with Crit.
    I would also assume it means both. If they removed the increase to critical chance then crit wouldn't be all that great considering they are trying to balance the scales with secondaries it wouldn't make any sense. If it does effect both then crit might be the new go to secondary for a lot of classes though. We'll just have to see how much they change det, and what is actually changing on crit.
    (0)

  8. #1588
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    It'll be both. "Critical hit rate" is just becoming "Critical" that affects rate and power of critical hits. Abilities like Internal Release will probably still just increase the rate, but your stat values will be what augments the damage.
    (1)

  9. #1589
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    That's my thinking on it as well.
    (0)

  10. #1590
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    On a careful re-read in two languages, it does appear the wording means the stat will affect both rate and damage.

    So, we have our work cut out for us huh :S
    (0)

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