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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hivernica View Post
    ....
    I can't speak for everyone, but I use PB to recover from mistakes or aoe damage (Brayflox HM and the like) with Rock Breaker. On single targets I believe the preferred attack is bootshine since the 100% crit will yield more reliable damage than anything else.

    For CC skills you've pretty much got it. I'm in the Fracture is too expensive and not terribly good camp.

    For cooldowns you will mostly use them as often as they're available. The only exceptions that come to mind are for anticipated DPS checks and fights where the boss become invulnerable periodically. Obviously you want to have them when you need them and you don't want to waste them on downtime.

    For rotations, the first attack is negligible. As you said BS and DK are both 150 and neither will give you their form bonus, so just use whichever you like. I personally use DK just because of where I have it on my hotbar. I always use DK after getting GL1 to apply the debuff right away since I see that as more important than the crit bonus from BS. To me it's easier to just keep in mind priorities. Keep GL3 up > keep DK debuff up > keep TS buff up > keep both DOTs up.
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hivernica View Post
    Snip
    1. I only use PB as opener and to recover stacks if they drop. Or as AoE burst on big pulls in normal dungeons. I find its use as single target burst negligible.

    2. BfB and Mercy Stroke are the ones you need for DPS. I don't find Fracture worth the TP cost. Additionally I keep Bloodbath, Foresight and Keen Flurry as defensive CDs.

    3. Use BfB and IR on CD whenever they're up. Same with Steel Peak unless you need to avoid stun resistance. Try to line up multiple targets with Howling Fist when possible, use on CD if you can't.

    4. Starting with Dragon Kick or Bootshine makes for a negligible difference in the long run as you'll be alternating anyway. Personally, with no PB I start with ToD>Boot>Twin>Demo>Boot>True>Snap>Dragon>Twin>Snap and so on.
    (0)

  3. #3
    Player
    Moogy's Avatar
    Join Date
    Jun 2014
    Posts
    18
    Character
    Justica Fairwright
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Need some big advice from you guys.

    I've been trying to practice my rotations and openers after getting my Animus but it seems like I can't really break 400dps at all.

    First opener would be: (From the OP itself)
    PB > Demo > BfB > Snap > IR -> Snap > Howl > DK > Steel > Snap (PB is off, no stance) > DK > Twin > ToD > Demo > Boot > True > Snap..

    Second opener would be:
    ToD > PB > Demolish > Snap Punch > Snap > Twin Snakes > Dragon Kick > BfB > Bootshine > IR > True > POTS > Snap > Howl > DK > Steel > Twin > Demolish > Bootshine > ToD > True > Snap

    I've tried both and be sustained on them for 5-6 mins tops, both just max at 355-362. I really can't go beyond that at all.
    I reapply buffs and DoTs just as they go off and such (2-1 sec before they drop)

    Here's my equipment when I tried these rotations. http://ffxiv.ariyala.com/MWQT
    I am also using a controller even on PC. I don't user the diamond targer lock on if that says anything at all.

    Really need advice, thank you!
    (0)

  4. #4
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    You might be missing auto attacks or your positional bonuses, 360ish is definitely a bit low even with i90. I'd recommend you make sure you're hitting the proper side for each attack, and try to face your target as often as possible, see if those things fix your numbers. It might also be your parser; not all of them give equal numbers.
    (1)

  5. #5
    Player
    Moogy's Avatar
    Join Date
    Jun 2014
    Posts
    18
    Character
    Justica Fairwright
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    You might be missing auto attacks or your positional bonuses, 360ish is definitely a bit low even with i90. I'd recommend you make sure you're hitting the proper side for each attack, and try to face your target as often as possible, see if those things fix your numbers. It might also be your parser; not all of them give equal numbers.
    As I said earlier, I am sure I am not missing or dropping the positional bonuses on the dummy, maybe once or twice on a Demolisher but the rest I am able reapply it at 3-0 seconds.

    If there is something I am not sure is if I am missing auto attacks which I have no idea how to know. Also what do you mean try to face your target as often as possible?
    (0)

  6. #6
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Missing auto attacks tends to be a problem with people who use legacy controls (me, for example) because the way you move around mobs even from back to flank puts you out of the narrow window for hitting auto attacks often. A way to avoid that is to just lock on to the mob while you're strafing so are always facing the mob while moving. It's less of an issue with the tank controls but it's possible that's where you're losing hits.
    (1)

  7. #7
    Player
    Moogy's Avatar
    Join Date
    Jun 2014
    Posts
    18
    Character
    Justica Fairwright
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kanti View Post
    Missing auto attacks tends to be a problem with people who use legacy controls (me, for example) because the way you move around mobs even from back to flank puts you out of the narrow window for hitting auto attacks often. A way to avoid that is to just lock on to the mob while you're strafing so are always facing the mob while moving. It's less of an issue with the tank controls but it's possible that's where you're losing hits.
    YEP. I was an idiot. God, I can't believe it was that, using the controller I pressed the R3 for the Diamond reticule, and then tried the openings, from 360 it shot up to 410 sustained. So it really was that.
    (0)

  8. #8
    Player
    Moogy's Avatar
    Join Date
    Jun 2014
    Posts
    18
    Character
    Justica Fairwright
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Moogy View Post
    YEP. I was an idiot. God, I can't believe it was that, using the controller I pressed the R3 for the Diamond reticule, and then tried the openings, from 360 it shot up to 410 sustained. So it really was that.
    Welp scratch that. Looks like my DPS crashed back down to what I usually get even after changing the target settings. Now I am completely lost.
    (0)

  9. #9
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    A question I want to ask is the purpose of using PB as the starting skill? It can be used off GCD, would it not make more sense using it between two skills? As for me:

    ToD-PB-Demolish-Dragon Kick-Twin Snakes-Snap Punch-Snap Punch (The effect of PB run off), then proceed with normal rotation.

    Does it make difference in term of DPS if the rotation is executed this way? Which one is more for optimal DPS?

    Thanks.
    (0)

  10. #10
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    The order of interest will always be GL first, then DK debuff and finally Twin buff. Indeed, (counting for fist of fire here)
    - first buff/debuff: one stack of GL grants 1.14*1.05 = 1.1970 or DK debuff 1.05*1.1 = 1.1550 or Twin buff 1.15 => go for GL
    - second buff/debuff: so one stack of GL (+ second stack of GL: 1.23*1.1 = 1.3530) or (+ DK debuff: 1.14*1.05*1.1 = 1.3167) or (+ Twin buff: 1.24*1.05 = 1.3020) => go for GL2
    - third buff/debuff: GL2 (+ third stack of GL: 1.32*1.15 = 1.5180) or (+ DK debuff: 1.23*1.1*1.1 = 1.4883) or (+ Twin buff: 1.33*1.1 = 1.4630) => go for GL3
    - fourth buff/debuff: GL3 (+ DK debuff: 1.32*1.15*1.1 = 1.6698) or (+ Twin buff: 1.42*1.15 = 1.6330) => go for DK
    - at last go for Twin 1.7963
    Moreover, coeurl strikes (Demolish and Snap) have more potencies (than DK and Twin), so it is better in every way to go first with GL3. On the long run, there is not so much of a difference as long as you go out of PB with GL3 and DK debuff. For short term, it can however be interesting to have a better opener.

    The use of ToD before PB may be a good idea. Don't know if it is really worth it as you need to let it run for quite a long time and the proposed opener applies ToD after 7 GCDs.
    (0)

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