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  1. #131
    Player
    Authority's Avatar
    Join Date
    Feb 2014
    Posts
    48
    Character
    Deathgod Hayabusa
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    From the other thread

    STR > Accuracy (to 420) > Det > Crit > Skill Speed

    and

    its more Accuracy (460-472 is needed for First coil for monk. Aim for 472 and you are fine) -> STR ----------> det > crit ---> SS
    One burden has left my shoulders so on to the next question. Is it worth doing Ifrit HM for gear?
    (0)

  2. #132
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Well not really unless u don't have any other weapon to use and beside you need to clear for yr relic.
    (0)

  3. #133
    Player
    Darkseth's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Professor Darkseth
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Small added note from me there: Im not a main monk, so not sure about the exact acc caps. If i'm not mistaken 460 should be fine for COil 1-5 if you only strike from rear and flank.
    472 from front, and 482(or 483?) the Snakes in T5 from Front.

    If you use that: http://ffxiv.ariyala.com/
    You can play with those gears thats easy available for you (like Relic, Myth gear), and see how much acc you have with that, and how you could improve your accuracy at best, if needed. (for example, count the T1-2 drops in, which you can start farming once you hit item level 70-73)
    (0)

  4. #134
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    So I have been wondering, ever since a recent FF14 article that stated Japanese players are debating Critical vs SS for Monk... Well, I just wonder if we have anyone actually willing, or with enough money, to test it. And while I support theory crafting, until it is put into practice and compared side by side, one cannot be sure. What I mean is, Crit/Det vs Crit/SS vs Det/SS... Side by side, in a true test, rather than theory crafting.
    (0)
    Last edited by Eardstapa; 06-21-2014 at 07:05 AM.

  5. #135
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Skill speed brings more DPS than crit, from what I've tested.
    The problem is only that it'll burn our TP faster and we'd need more Paeons for it to work out which in turn lowers the BRD DPS for the DPS you gain, in the long run it's not worth it and crit will be prefered over ss by most people for those reasons.
    Most take the Det/Crit route, while the Det/SS route would theoretical outperform the crit one for personal DPS it actually isn't much of a gain for the group since your bard would have to make up for it depending on the fight.
    I've done personal tests back in the day with speed/crit and det gear to see what works better, that was before 2.2 however I have nothing to back it up but the results where like mentioned above.
    (0)
    Last edited by Atreides; 06-21-2014 at 10:18 AM.

  6. #136
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Well, the point is that Yoshi knows SS will become better at higher levels... And with it being the version of 'haste' in this game that many desire, perhaps the potential has not been seen yet. Which is why I find the idea that the Japanese player base believes it to be equal, or better than critical fascinating.
    (0)

  7. #137
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    SS might be useful in fights where the boss runs off a lot, and I usually have a lot of TP in those kinds of fights.

    Though keeping the Accuracy high might be hard this cap, since lots of those SS come with no Acc.
    (0)
    Last edited by dragonflie; 06-22-2014 at 07:06 AM.
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  8. #138
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    Hi, so I'm a relatively new monk and I have a few questions.
    Of course my goal is to do as much damage as possible.

    1. If I know I won't need Perfect Balance for something in particular (like the heart phase in Titan), I usually use it to gain my 3 GL stacks quickly. So it goes like this: demolish -> snap punch -> snap punch -> dragon kick -> twin snakes. If you guys this is wrong for any reason, please tell me ^^
    But asides from using Perfect Balance as an opener, what do I do with it? Keep it in case something goes wrong? I recall reading somewhere that it can be used for burst damage, but how? Spamming true strike from behind? So yeah...I'm not too sure what to do about it.

    2. Cross class skills. Right now I have Invigorate, Blood for Blood, Bloodbath, Mercy Stroke, and...Fracture. I never use it, because all the monks I've talked to have different opinions. Some say it's awesome, and others say it's not worth it and costs too much tp. I'm not too sure what to think of it myself.

    3. Cooldowns. I basically have Internal Release and Blood for Blood. I usually try to use them when I have 3 GL stacks up and apply them to Touch of Death and Demolish. Should I use them whenever they come off cooldown or keep them both to use them together? I'm never sure about it. I also weave in howling fist, steel peak and Mercy Stroke whenever I can, again when I have 3 GL stacks and buffs up preferably.

    4. This is my usual starting rotation without PB: Touch of Death (and then use it when it's about to wear off or if it came off a few seconds ago) -> Dragon Kick -> Twin Snakes -> Demolish -> Bootshine -> True Strike -> Snap Punch -> Dragon Kick -> Twin Snakes -> Snap Punch...But I'm not sure. The first move confuses me. Bootshine won't crit, and Dragon Kick won't apply its debuff either. They're both 150 potency, assuming you use Dragon Kick from the flank. But using Dragon Kick first means it won't come again until a whole cycle. But if I use Bootshine instead, it means I'll have to move a lot (behind flank behind flank behind flank behind...I'm not sure I'm clear but oh well). So I'm quite confused about how I should do that and what's worth it and what isn't.

    That's pretty much about it. I want to be a good monk as much as possible because it's a job I quite enjoy and I'm planning on gearing it after I'm done with my main (scholar). Thanks for reading.
    (0)

  9. #139
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hivernica View Post
    ....
    I can't speak for everyone, but I use PB to recover from mistakes or aoe damage (Brayflox HM and the like) with Rock Breaker. On single targets I believe the preferred attack is bootshine since the 100% crit will yield more reliable damage than anything else.

    For CC skills you've pretty much got it. I'm in the Fracture is too expensive and not terribly good camp.

    For cooldowns you will mostly use them as often as they're available. The only exceptions that come to mind are for anticipated DPS checks and fights where the boss become invulnerable periodically. Obviously you want to have them when you need them and you don't want to waste them on downtime.

    For rotations, the first attack is negligible. As you said BS and DK are both 150 and neither will give you their form bonus, so just use whichever you like. I personally use DK just because of where I have it on my hotbar. I always use DK after getting GL1 to apply the debuff right away since I see that as more important than the crit bonus from BS. To me it's easier to just keep in mind priorities. Keep GL3 up > keep DK debuff up > keep TS buff up > keep both DOTs up.
    (0)

  10. #140
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hivernica View Post
    Snip
    1. I only use PB as opener and to recover stacks if they drop. Or as AoE burst on big pulls in normal dungeons. I find its use as single target burst negligible.

    2. BfB and Mercy Stroke are the ones you need for DPS. I don't find Fracture worth the TP cost. Additionally I keep Bloodbath, Foresight and Keen Flurry as defensive CDs.

    3. Use BfB and IR on CD whenever they're up. Same with Steel Peak unless you need to avoid stun resistance. Try to line up multiple targets with Howling Fist when possible, use on CD if you can't.

    4. Starting with Dragon Kick or Bootshine makes for a negligible difference in the long run as you'll be alternating anyway. Personally, with no PB I start with ToD>Boot>Twin>Demo>Boot>True>Snap>Dragon>Twin>Snap and so on.
    (0)

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