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  1. #111
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'm curious as to the best time to use IR. I've heard from some that DoTs snapshot their crit bonuses in the same way any damage bonuses at application carry over into the DoT's entire duration, but others have said that DoT's cannot be affected by crit chance modifiers at all. Given that Demolish and ToD are our largest damage attacks, if it does affect DoTs I'd like to fit them into my IR timings, but if not I'd rather wait for the True Strike following a Bootshine or a DK following a Demolish, where the direct damage will auto-crit or is minimal.
    (0)

  2. #112
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Yeah I know that SP and Dem doing more dmg than DK or TW but these two puts 10% dmg+ and 10% resistance- buff giving 3 snap punch more potency?
    Even replace 1 SP with Dem i don't lose dps? cuz i'll not still in GL3 with Demolish so will not be full buffed?
    (0)

    Momo Ochita From Ragnarok

  3. #113
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I'm curious as to the best time to use IR. I've heard from some that DoTs snapshot their crit bonuses in the same way any damage bonuses at application carry over into the DoT's entire duration, but others have said that DoT's cannot be affected by crit chance modifiers at all. Given that Demolish and ToD are our largest damage attacks, if it does affect DoTs I'd like to fit them into my IR timings, but if not I'd rather wait for the True Strike following a Bootshine or a DK following a Demolish, where the direct damage will auto-crit or is minimal.
    Warning, haven't done the math, but:

    You want to use IR on CD for max sustained. The only times I throttle it are if I need it for specific mechanics/adds (which we don't anymore, overgear FTW) and if I just applied Demolish I'll wait one GCD so it for sure goes on the next Demolish.
    (1)
    Last edited by Sleigh; 06-01-2014 at 07:01 AM.

  4. #114
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sleigh View Post
    Warning, haven't done the math, but:

    You want to use IR on CD for max sustained. The only times I throttle it are if I need it for specific mechanics/adds (which we don't anymore, overgear FTW) and if I just applied Demolish I'll wait one GCD so it for sure goes on the next Demolish.
    The only other thing I'd add here is if Bootshine is your next move then delay the use of IR until after that since it's an autocrit when in position anyway.
    (1)

  5. #115
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sleigh View Post
    Warning, haven't done the math, but:

    You want to use IR on CD for max sustained. The only times I throttle it are if I need it for specific mechanics/adds (which we don't anymore, overgear FTW) and if I just applied Demolish I'll wait one GCD so it for sure goes on the next Demolish.
    I'm not throttling it more than a single GCD unless I want the burst on some add. Whether it affected Demolish or not would simply affect my rotation a bit as to sync it up with a certain extra hit, mostly by influencing whether I use one extra near-clip Demo vs. having it reapplied at the last moment to grab the next global tick.

    Seems that it affects it, so I'll probably be using it on the Demolish itself or True Strike / Twin Snakes and ending with Demolish, rather than on the DK.
    (0)

  6. #116
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Momita View Post
    cuz i'll not still in GL3 with Demolish so will not be full buffed?
    Doesn't matter if it's fully buffed or not. If it runs for half its duration, it's stronger than Snap Punch.
    (0)

  7. #117
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Momita View Post
    Wondering on this Starter, What do u think about it?

    PB -> TS -> DK -> SP -> SP -> SP (PB off) -> BfB -> Fracture (optional) -> ToD -> BS -> IR -> TS -> HF -> Dem -> Peek -> DK -> TS -> SP... and go on


    But for this u need a minimal Skill Speed, but at full ilvl90 (with weap 95) I reached my best of 385dps in 3 minutes (without 2nd PB)
    The computation I am doing is the potency per initial GCD, that is the one you have without GL buff. And I am comparing the opener proposed in the OP to the following, which is a little bit better than the one you proposed.
    PB -> Twin -> DK -> Demo -> SP -> SP (PB off) -> BS -> True -> Dem -> DK -> Twin -> SP... and go on
    By the way, I am using the full potency of Demolish, not counting for the fact that in both openers it is clipped; this however favors your opener as in the OP opener Demolish runs for a little longer while still clipping it. Furthermore, the skill speed part of GL buff is counted as a multiplier as your current GCD is reduced wrt your inital one. I also assume that the GL and Twin buffs are additive. If anyone can confirm (or not). Please correct me if my numbers are incorrect.

    310 + 180*(1.09*1.05) + 180*(1.18*1.1) + 150*(1.27*1.15) + 180*(1.27*1.15)*1.1 = 1258
    140 + 150*1.1 + 310*1.1 + 180*(1.19*1.05)*1.1 + 180*(1.28*1.1)*1.1 = 1172

    Adding the first cycle, your opener will be more interesting as rear combo is better for pure damage and you have already all your buffs/debuff up.
    310 + 180*(1.09*1.05) + 180*(1.18*1.1) + 150*(1.27*1.15) + 180*(1.27*1.15)*1.1 + 150*(1.27*1.15)*1.1 + 140*(1.27*1.15)*1.1 + 310*(1.37*1.15) = 2212
    140 + 150*1.1 + 310*1.1 + 180*(1.19*1.05)*1.1 + 180*(1.28*1.1)*1.1 + 150*(1.37*1.15)*1.1 + 190*(1.37*1.15)*1.1 + 310*(1.37*1.15) = 2250

    Adding the next cycle,for math, we need some critical rate: 50% which is here again favoring your opener. Also I assume that DK debuff drops before Boot in the OP opener.
    [310 + 180*(1.09*1.05) + 180*(1.18*1.1) + 150*(1.27*1.15) + 180*(1.27*1.15)*1.1 + 150*(1.27*1.15)*1.1 + 140*(1.27*1.15)*1.1 + 310*(1.37*1.15)]*(1+0.5*0.5) + 225*(1.37*1.15)*1.1 + [190*(1.37*1.15)*1.1 + 180*(1.37*1.15)*1.1]*(1+0.5*0.5) = 3957
    [140 + 150*1.1 + 310*1.1 + 180*(1.19*1.05)*1.1 + 180*(1.28*1.1)*1.1 + 150*(1.37*1.15)*1.1 + 190*(1.37*1.15)*1.1 + 310*(1.37*1.15) + 150*(1.37*1.15)*1.1 + 140*(1.37*1.15)*1.1 + 180*(1.37*1.15)*1.1]*(1+0.5*0.5) = 3831

    Basically, the difference between the two opener is minimal. The difference between 1258 and 1172 is ~8% over 10s. Counting for the fact that the skill are 2/3 of our dps and on a 5min length fight, it would come 0.2% difference overall. That's really nothing.

    However, I agree with you that the use of oGCD skills can be delayed as you are proposing. Indeed it depends on the length of the fight. If using them at the start of the fight allows for another use, it is more interesting, if not, delaying them until all buffs are one is more benefitial. Also, you can use IR just after Fracture or ToD as Boot will not automatically crit in your opener.

    By the way, for robustness reason, I prefer to start constructing GL3 first, then DK debuff since if for any reason you only 4 skills during PB, it will not mess up the following skills. Basically if at the end of PB, you have GL3 and DK debuff, the difference is minimal. Also I prefer to follow PB with a flank combo instead of the rear one ahigher will not automatically crit. Edit: it is also because I am a little bit of lazy and I prefer to stick to the flank.

    Edit2: the difference of 0.2% is for a 5 min length fight, for some specific mechanics it can be higher of course.
    (0)
    Last edited by Lewena; 06-03-2014 at 06:03 AM. Reason: Don't know what I was doing at the same time, there was much errors in the maths

  8. #118
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Hi!
    I main MNK and I'm ilvl 96...but I wondering...am I really on track for BIS atm? I've been stacking determination and accuracy where possible...I have however opted for the Animus ...so it's not going to be the "best" best in slot >.<

    Can anyone suggest my next Soldiery purchase if any? Here is my character...
    http://eu.finalfantasyxiv.com/lodest...acter/1827650/

    It might show Allagan Choker...but I now have the ribbon of slaying.
    (0)

  9. #119
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Has anyone tested to see how hard it is to upgrade Animus to Novus? With i110 gears accounted for no accuracy on High Allagan Baghnakhs, Sphairai Novus with +31 det and +44 crit might be second BiS. http://ffxiv.ariyala.com/MROO without the added stats on Novus.
    (0)
    Last edited by Lemon8or; 06-06-2014 at 03:32 AM.

  10. #120
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pomelo View Post
    Hi!
    I main MNK and I'm ilvl 96...but I wondering...am I really on track for BIS atm? I've been stacking determination and accuracy where possible...I have however opted for the Animus ...so it's not going to be the "best" best in slot >.<

    Can anyone suggest my next Soldiery purchase if any? Here is my character...
    http://eu.finalfantasyxiv.com/lodest...acter/1827650/

    It might show Allagan Choker...but I now have the ribbon of slaying.
    either u get weathered or upgraded Glanzfaust or u can try stacking weathered gloam ring with the upgraded gloam ring, all three items got ur favourite acc det stats
    (0)

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