Beautifully and eloquently written, wished I could like the post more than once. Nice to see there are still some old school rpgers around amidst the crowd of "I must get rewarded something for every second of time I put into the game!" players. I've tried to explain something similar to what you wrote and have been called a troll, masochist, basement dweller and douche among others.
I much preferred the atma portion of the quest than the books. I'm only into book 3 and I'm already quickly losing interest. Each book will take me around 5-7 days to get because of the limited time I have to play as well as time I need to raid with my static. There is no chance for me to get "lucky" like in the atma portion where I farmed for 8 hours for 1 before getting the next in 15 minutes. The books are a chore, and the fates where you have to stand around for hours doing nothing makes it worse. Sadly, I can't see any end in sight. I would go so far as to say that rng is a very good solution to a grind as it breaks the monotony.
Some of the most fun times I had while playing rpgs are directly predicated on rng. In some older games, there are some mobs that have a very small percentage of 1 shotting you even if you wore the best armor in game. It happened rarely but we all had a good laugh about it when it happened. In another mmo, there was this upgrade system where you could affix upgrades to your weapon not unlike the materia system in ffxiv. The catch is as you upgrade your weapon progressively, the chance of success goes down until it hits 10% or so. Should it fail, the weapon breaks and you lose everything you invested. Should it succeed though, you might be the only player on your server to have that weapon and it might be worth 600 million gil or so (in ffxiv terms). So its really a personal choice as to how much a risk taker you are. This sure beats everyone walking around in full allagan/myth gear and looking the same and having the same stats, aside from glamour. Needless to say, these kind of rng will never be implemented into games today because of how expectations of gamers have evolved today.


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