Quote Originally Posted by skaterger View Post
The current system, while not pretty and certainly having its faults, is the most logical progression path for SE to take.
I've said this before, and I'll continue saying it in hopes it sinks in.

Atma as a concept is not bad, but it is placed in the wrong place in the ladder of progression and given to the wrong demographic. The guilds running Coil ad nauseum (AKA the self-proclaimed non-casuals) should be the ones dealing with low-drop-rate RNG systems like Atma (or their predecessors, Splinters of Atiesh/Fragments of Val'anyr) because the system would then encourage them to organize themselves while giving them repeatable content that would be a long term project.

In short, "non-casuals" play enough to justify an RNG-centered system because of the pace in which they consume contentm and the same cannot be said for those who don't fit into that non-casual bracket. As for me, I'm staying away until I see significant changes to Atma or a weapon that is reasonably obtainable that acts as an alternative to relics enters the game. Just a shame that we had things reasonably paced before this system was introduced and the devs decided to go entirely in the other direction.