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  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roris View Post
    Maybe if the people defending the system would make up their minds it'd be easier to actually take them seriously. They just keep contradicting themselves by basically saying "see it's a casual alternative because it doesn't involve killing hard monsters and you can do it at a slow pace but it's also hardcore because time consuming = hard why do you want everything on a silver plate you have to earn it with blood, sweat and tears from pressing 1 over and over, why don't you have an Atma yet?"
    Maybe if the people attacking the system would make up their minds it'd be easier to take them seriously. They just keep contradicting themselves by basically saying "see I don't want everything handed to me I just want fun and challenging content yet a second later say that some content such as levi ex is too difficult for them when others propose they farm for wave weapons instead.

    So if I were to propose that atma drops for every member of the raid from the final boss of t7 and you get 4 atmas per kill. A raid group will have their 12 atmas in 3 kills. This would definitely incur a shitstorm that makes the current whining look like a storm in a teacup (animus shouldn't be gated behind endgame wah wah wah) So you want challenging content but extreme primals/coil are too difficult for you. Make up your mind already!

    The current system, while not pretty and certainly having its faults, is the most logical progression path for SE to take. You either

    1) Focus on higher level skill content and have a potentially much higher chance of getting your weapon quicker (coil)
    2) Focus on lower level skill content and acknowledge that you are subject to the possibility of a much longer grind than someone that is doing harder content. (animus)
    3) Focus on middle of the road content which combines the elements of both aforementioned points (levi/mirrors)
    (2)
    Last edited by skaterger; 04-25-2014 at 10:02 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by skaterger View Post
    The current system, while not pretty and certainly having its faults, is the most logical progression path for SE to take.
    I've said this before, and I'll continue saying it in hopes it sinks in.

    Atma as a concept is not bad, but it is placed in the wrong place in the ladder of progression and given to the wrong demographic. The guilds running Coil ad nauseum (AKA the self-proclaimed non-casuals) should be the ones dealing with low-drop-rate RNG systems like Atma (or their predecessors, Splinters of Atiesh/Fragments of Val'anyr) because the system would then encourage them to organize themselves while giving them repeatable content that would be a long term project.

    In short, "non-casuals" play enough to justify an RNG-centered system because of the pace in which they consume contentm and the same cannot be said for those who don't fit into that non-casual bracket. As for me, I'm staying away until I see significant changes to Atma or a weapon that is reasonably obtainable that acts as an alternative to relics enters the game. Just a shame that we had things reasonably paced before this system was introduced and the devs decided to go entirely in the other direction.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    I am with you Duelle, I am waiting for SE to pull their head out of their dark place to stop making bad game designs...only time will tell....
    (0)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Madruck View Post
    I am with you Duelle, I am waiting for SE to pull their head out of their dark place to stop making bad game designs...only time will tell....
    In all fairness to SE, they do listen when we have a complaint and either address the issue or explain the reasoning behind it. I am not exactly defending them, but the next part of the relic quest was delayed because of the feedback we gave about the Atma quest.

    The Dev's in the future just need to know that everyone should be putting the same amount of effort to complete a task. Not one person put less effort and get all 12 in a day while someone who has done a grotesque amount of work in comparison for weeks to only have 7-8 of them. That should never happen.

    I may not have much room to talk since I got all my Atma by the second day the patch came out and have Animus now. However I do care about equality and like to know the person next to me didn't put less or more effort into the task I completed also.
    (1)

  5. #5
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Yea Roris,

    Maybe it's because it's a comprise of hardcore and casual.
    Hardcore - grind
    Casual - fate


    Which makes both sides hate it.
    (5)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    To add to that, if a player refuses to do XM primals and other difficult content, they don't really need an i100 weapon.
    You do realize there's a difference between refusing to do something and not being able to get past it, right?
    (3)

  7. #7
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fynlar View Post
    You do realize there's a difference between refusing to do something and not being able to get past it, right?
    You don't need an i100 weapon to get past it either.
    (0)

  8. #8
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Makado View Post
    Fates are fun for me.
    I bet you like ball in a cup too.

    Quote Originally Posted by Makado View Post
    I guess when my atma of the goat took me 3 whole days to get I should have stopped playing and came to the forums to whine about it.
    Keeping my fingers crossed on the first part.

    Quote Originally Posted by Gramul View Post
    Simple fix. Add a counter. At the 1000th FATE you get one regardless.
    You can keep the surprise of getting one "early" while also having a clear goal for the people who want it.
    Or have it "omit" the roll if you don't get an Atma. Atma drops on 48. The host calculates your roll as 47. You move onto the next FATE and you roll a 49. You can no longer roll 47 or 49 increasing your ratio at getting an Atma. If you change areas, the table resets. If you log out for longer than 5 minutes, the table resets.

    You keep the timesink and lock people into areas to bait and switch the PS4 player, you solve the problem for world famous drop tables SE is known for, you keep the mouth breathers happy and thinking they are super elite by already having their Atma weapons and rubbing peoples faces in it.
    (2)

  9. #9
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Marishi-Ten View Post
    I bet you like ball in a cup too.
    What's wrong with you? Ball-in-a-cup requires great coordination and skill. Once you've completely mastered the basics, you can increase the difficulty on your own terms.

    Fates used to require 1 button (a macro I made for them that did Stoneskin->Riot Blade x2->repeat->echo ding. A WHM alternatively can aggro the boss->Un-level-sync->Regen themselves for AFK gold), but recently I realized that if I summon my Chocobo on heal I can just AFK auto-attack and most FATE bosses will eventually die on their own.

    I'm offended you would equate something as fun and stimulating as Ball-in-a-cup to FATEs.
    (6)
    Last edited by eagledorf; 04-25-2014 at 10:09 AM.

  10. #10
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by eagledorf View Post
    Fates used to require 1 button (a macro I made for them that did Stoneskin->Riot Blade x2->repeat->echo ding. A WHM alternatively can aggro the boss->Un-level-sync->Regen themselves for AFK gold), but recently I realized that if I summon my Chocobo on heal I can just AFK auto-attack and most FATE bosses will eventually die on their own.
    Gotta say I have no idea why people brag about doing a very simple farm wrong. Think about it, the only thing that makes FATEs appear quicker is quickly doing FATEs. So if you're not Zerging fates in a group and utilizing best practices you're essentially doing the Atma grind wrong.
    (1)

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