We have never recive a healers gloves i'm so unlucky![]()
We have never recive a healers gloves i'm so unlucky![]()
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
I doubt it's a simple clock seed. Usually it's a mathmatical formula. However, even it was a clock seed, that is based off the seconds of the overall time. The next week at the exact same time would still be a different seed number. It's probably more likely that some items have a higher drop rate than others making them more possible to drop.
@OP: 1-in-4096 is not astronomical. It's a low chance yes, but not as bad as some would think.
We haven't seen either of those in the two kills we got. Just bad luck on you guys. Seriously though...people quitting over bad rng? Sounds ridiculous.
If it was a clock seed, I imagine they would use more variables and insert them into an algorithm, of course because one variable could be based on server/Eorzea time it could seem as though certain parties are getting the same drops each time. They will never just use one variable as this can be discovered by the players, and exploited.
They feel their reward isn't worth the effort put in and moved on to other games that don't make them feel bad after accomplishing something lol
Well, my group has gotten 6 different drops (DRG Gloves, Caster Ring, Healer Boots, Tank Boots, Healer Hands, BRD Earrings) from T6, so its working fine for us.
Doing T4 months ago, we got, not kidding, 9 Chokers of Striking; wasn't 9 straight weeks, but close. I've also seen the same drops in T1 for 3 weeks straight too (last 3 of the lock-out, thankfully), and then a few times since then (Maiming and Striking pants, BTW)
If it's anything like the first Coil which already looks like it is then it's still based on server time or local time, it's not synced downed right to milliseconds like some people wrongly believe it has to be and it really doesn't need to be, it's more like at least 1-2 hours before the class types shuffle and have a higher chance to drop. Even now if you farm the first Coil with the same group you'll see mostly the same class items drop more consistently, striking, casting, healing etc. Been getting aiming and fending gear pretty consistently on turn 6 with the same group and around the same hours, the odd item out was a monk belt. It still doesn't guarantee only those classes will drop, it just gives a much higher chance to certain class items, that's all.
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