YOU think thats bad? Our First Three Clears of T5 with my static Were smn book monk body. Over, and Over, and Over again.
YOU think thats bad? Our First Three Clears of T5 with my static Were smn book monk body. Over, and Over, and Over again.
There actually are, and a lot of it has been reported in the coil thread on BG. Multiple groups, all getting identical loot every week, myself included. Far too many to be random chance anyways.
For you guys linking to how RNG and such works, go ahead and tell us just how astronomically low the chance is to get identical drops 3 weeks in a row for even ONE group, let alone multiple.
Last edited by MurakumoMillennium; 04-24-2014 at 06:37 PM.
Adrian Veidt: Statistically, one murder doesn't equal a trend.
Never a mind was changed on an internet board, no matter how good your arguments are...
Why don't you use the bug reporting system built into the game instead of the General Discussion forums where no-one is likely to see it. I highly doubt it's a bug, but hey, report it and see what happens.Dear Devs!
My coil group has gotten the exact same loot from Turn 6 (Second Coil of Bahamut Turn 1) since we started beating it 3 weeks ago. 3 Monk belts and 3 Healer hands. We chalked this up to a bug because we know SE wouldn't design a loot system that is this terrible. We also lost 3 members of the group because of lack of moral from this bug ontop of the atma depression. Please fix this bug ASAP so they come back. thank you
There are sixteen possible drops in Turn 6, and two chests. Assuming that the chests have mutually exclusive drop tables (ie: There are eight possible items per chest), there is a 1-in-8 chance, per chest, per week, of dropping any particular item.
To get 'identical drops 3 weeks in a row', the first week doesn't matter - you got Healing Gloves and a Monk Belt, but it could have just as easily been a Bard Belt and Tank Boots. We only really start counting at the second week, where you have a 1-in-8 chance of getting the Healing Gloves (or Bard Belt, in the hypothetical) from one chest, and a 1-in-8 chance of getting the Monk Belt (Tank Boots), for an overall 1-in-64 chance. That's just repeated the following week, for another 1-in-64 chance.
Multiplied together, that's a 1-in-4096 chance of getting the same items three weeks in a row. Unusual, yes, unfortunate, yes, but not really what I would call "astronomically" low.
I mean I feel you, it really sucks when that happens. When I got my first Turn 5 clear, it dropped the SMN book, and DRG boots. For the next four damn clears (that's five in a row), there they were: SMN book, DRG boots. At nine items in each of Turn 5's chests, there is a 1-in-43046721 chance of that ever occurring (of note: This is the exact same chance of any specific set of drops over four clears of Turn 5, and is only notable because they happen to be the same). Yet as ridiculous as it was, I'm pretty confident in saying that the RNG in Turn 5's loot generation is not broken. Weird things just happen sometimes.
Are you having the same people open the chests each time, there's some theories out there that what pops could be related to what deity the person has, so try different people opening and it could clear up, if it's consistently the same drops even with different people opening, then yeah, high chance of it being a bug.
My group has received 3 healing earrings in a row, but the other chest has been different everytime. =/ Still obnoxious though.
Maybe it's a bug, maybe it's the same person opening the chest, maybe someone in the group didn't rub a trout on their tv screen for good luck. Whatever it is, it's a terrible loot system, and progression should not be left to RNG, making things a million times harder for certain groups due to being unlucky. We currently have T8 at 15%, and that's with everyone using multiple X-potions of w/e main stat. So many people had high hopes for things being even slightly easier for us this week, and then we got slapped in the face. And then people quit.
Anyways, now that I see someone did the math, the odds are quite astronomical that this happened. And someone else posted other people are having the same issue and it's being discussed on BG. Could you post a link to this thread by chance? Turn 1 had bugged loot chests, maybe it's happening here too. Hopefully we don't have to wait several months like last time for it to be fixed.
i think it's just bad luck. our group has only had 1 item repeated (healer gloves) since we've started clearing.
rngeezus just hates some people.
It's this kind of thing that makes me wonder what the seed is for the RNG for the chests. If they seed using the clock knowing damned well people run on schedules and are likely to down a Turn around the same time every week then they may need to rethink the seed.
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