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  1. #1
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60

    Good job on the Second Binding Coil of Bahamut

    Not a troll post, I actually think SE did a good job on introducing new difficult content that is as fun as much as it is frustrating.

    A lot of my FC members and friends feared that something like crystal tower would happen-- that they would make it difficult in development but then crack and make it much easier on release-- and thankfully they didn't.

    I like seeing the kinds of potential there is for this game and I've been impressed so far on Turns 6-8. I know with more weathered gear and i110 drops from the earlier second coil turns that the Second Coil will essentially become easier, but I think the mechanics are actually challenging to master (at first) and it definitely feels rewarding as you beat each turn.

    I just wanted to show some support for the new [subjectively] difficult content, and share my opinion that the developers should not be afraid to make future raids even harder.
    (15)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I think they could focus a bit more on dongeons, becaus 2.2 ones are on par with 2.1 ones difficulty wise, while T6 seems nowhere near T1 in terms of mastering
    Challenging content should not be exclusive to coil
    (3)

  3. #3
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuwagami View Post
    I think they could focus a bit more on dongeons, becaus 2.2 ones are on par with 2.1 ones difficulty wise, while T6 seems nowhere near T1 in terms of mastering
    Challenging content should not be exclusive to coil
    Didn't they try this with Pharos and people complained?
    (20)
    Last edited by Menriq; 04-08-2014 at 10:47 PM.

  4. #4
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    I agree! I've only seen T6 and T7, but I'm really enjoying the new mechanics. Everyone has to be paying attention and work as a group, and it feels very satisfying.
    (0)

  5. #5
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    IMO, of all 4 people team, Sirius Pharos is the hardest one, by far... Each boss have a gimmick and are challenging. It's hard, yes (for its ilevel requirement and reward) but fun and every win still feel like a true win, not just a simple "farm" step.

    Halatali HM, Brayflox HM and Amdapor City feels way to easy in their mechanics compared to Sirius. But they did try to put some new mechanics and that's OK for me.
    (1)
    Le craft, c'est la vie ! || Craft is Life !

  6. #6
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Menriq View Post
    Didn't they try this with Pharos and people complained?
    Yes, there were a lot of complaints regarding Pharos.
    I think a lot of the complaints stemmed from the iLvl requirements being too low for the difficulty of the dungeon and Pharos being grouped with much easier content in the Duty Roulette.

    I personally would be all for more challenging dungeons as long as their iLvl requirements were of appropriate level and they were grouped with content of similar difficulty in the Roulette.
    (4)

  7. #7
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Coil is great, challenging fight, good drops. 1 thing that make me feel bad about coil is the entry system. I understand SE want to lock ppl out so they keep ppl on subscription to play this game, but wouldn't the old CT system work better? where you can get maximum 1 drop per week, but can enter as many times as you wish, so people can help each other out, or enjoy the fight more then once a week >.>. To me, the lockout just causes troubles in FC with 1 group that can clear it, and another that can't
    (6)

  8. #8
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kuwagami View Post
    I think they could focus a bit more on dongeons, becaus 2.2 ones are on par with 2.1 ones difficulty wise.
    I like the 2.2 4 man dungeons, they weren't made difficult because they are farming dungeons used to gets tomes. If they were made difficult then they wouldn't serve the purpose of a farming dungeon, where people can do repeatedly over and over with any random team.


    Even though they aren't hard, I still like the little gimmicks, scenery and music in them and have no problem doing them over and over for tomes.
    (1)

  9. #9
    Player
    Kret's Avatar
    Join Date
    Mar 2012
    Posts
    110
    Character
    Krixus Blade
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    My fc was really busy grinding out the other new content, atma, levi-ex, hildibrand, crafting, etc but our static finally stepped into t6 last night. It's a super fun fight. We were about 40% was our best but for only 2-3 hours I think we can get it this weekend, can't wait to see 7-9
    (0)

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Menriq View Post
    Didn't they try this with Pharos and people complained?
    Because people (not all) are idiots who can't do anything else than tank and spank mostly. PS is easy, really, even at minimum iL (most challenging thing at that iL being killing Siren before the healer is OOM). I even found Amdapor ruins more difficult because you have little time to mark the doors if you have bad memory, and in DF it can become hectic.


    Quote Originally Posted by Dreey View Post
    I like the 2.2 4 man dungeons, they weren't made difficult because they are farming dungeons used to gets tomes. If they were made difficult then they wouldn't serve the purpose of a farming dungeon, where people can do repeatedly over and over with any random team.


    Even though they aren't hard, I still like the little gimmicks, scenery and music in them and have no problem doing them over and over for tomes.
    The mechanics are really good and fun to discover, but really, we can't even talk about farming dungeons here. Brayflox is the new wandering palace, the place you can clear in 15 minutes while doing something else and just watching for AoEs... I have yet to wipe on it (except my very first run, the time to discover that the bombs had a very large radius).

    Having farm dungeons is fine, but why can't we have one difficult dungeon each patch. A dungeon which would require more than 40 mins to clear on a first run...
    (2)

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