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  1. #1
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100

    What will become of the "Alternate" basic physical attacks?

    With the implementation of auto-attack imminent, I still have some questions left unanswered, the biggest one being what I outlined in the title. When the new battle system is implemented, will we still have the option to utilize skills such as Full Thrust, Pierce, Flurry, Heavy Slash, etc? I for one find them to be an integral part of strategy in both solo and party play, and would be sad to see them go. However, I also cannot think of a good way to adjust them for use with the new battle system. Will they possibly have a small recast timer or TP cost? And if they are scrapped completely, will we receive a refund of guild marks spent to purchase them (I believe Yoshi-P mentioned something like that in a post recently)? Here's to hoping this thread will garner enough attention for a community rep comment. And if this has been already answered somewhere, forgive me ^^;;
    (0)

  2. #2
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  3. #3
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Although you bring up some good questions I am really surprised to see no discussions of weapon delay/damage, which will have large impact on best weapons/classes etc.
    (0)

  4. #4
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    The strategy for me with these skills was always when to use them in lieu of a standard attack. With timers getting added to them, it seems it'll be more like choosing to use them in lieu of another action - of which almost all of them are more useful than a slightly varied version of an attack you're already doing automatically. The only advantage these skills will have is that they don't cost any extra points to equip on your action bar and don't require TP.

    I'd like hearing about weapon delay also. It could make some of the existing weapons significantly better or worse than they currently are now.
    (0)
    Last edited by Jaide; 07-14-2011 at 03:13 AM.

  5. #5
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    @Zhinse Thanks, I must've missed that post somehow.

    Also, to the people mentioning weapon delay, it's mentioned in that same link Zhinse posted.
    (0)

  6. #6
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Weapon delay and damage rebalancing is precisely why making the jump to auto attack is an endeavor. I imagine once they implemented basic auto attack, some monsters that were at or even below your level weren't killable anymore or some monsters became too easy. Of course once 1.18 actually releases the players will find holes in the balancing that the QA team never even thought of.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  7. #7
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Question. Does stamina recharge at the same rate across classes for light strike? With introduction of auto-attack, and then delay/weapon damage, will also make stats like ACC more important for high delay classes (presumably MRD and LNC) and crit/attack more useful for low delay classes (PUG), a la FFXI. Definitely will have impact on what weapons are best. Going to be interesting to see how it shakes out.
    (0)

  8. #8
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Gidonoidon_Sur View Post
    Question. Does stamina recharge at the same rate across classes for light strike? With introduction of auto-attack, and then delay/weapon damage, will also make stats like ACC more important for high delay classes (presumably MRD and LNC) and crit/attack more useful for low delay classes (PUG), a la FFXI. Definitely will have impact on what weapons are best. Going to be interesting to see how it shakes out.
    http://forum.square-enix.com/ffxiv/t...I-(06-14-2011)

    •The stamina gauge will be abolished with the introduction of auto-attack.
    (0)

  9. #9
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Perrin_Aybarra View Post
    I meant currently.
    (0)

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Gidonoidon_Sur View Post
    I meant currently.
    I see ^^

    Then I do believe the stamina recharges at the same rate for every classes.
    (0)

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