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  1. #1
    Player
    Deathbrew_Z's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1
    Character
    Zsairax Atreides
    World
    Ultros
    Main Class
    Culinarian Lv 50

    Suggestion: Patch 2.xx : Revolution of the Hand

    I believe that FFxiv has tons of potential, I'm enjoying the game immensely, but feel that the crafters might be able to help enrich and enliven the community even more. I've put together a bunch of ideas and suggestions gathered from the interwebs and my brains that can help usher in a new age for crafters.
    also, I know that each class has their own problems (i.e. there should be HQ furnishings, and regenerative and buff-giving potions should be on separate CDs), I still feel that the future is still bright.
    Furthermore, I'd like to thank the internet, Reddit, Square-Enix and YOU! for how the game is going and how it fills me with these ideas and fondness.
    now onto the main course!

    -Tent/Cottage/Campfire like item be used in dungeons that'll bring you to a little separate room where you can trade potions, feed your allies, or strategize, maybe go fishing or do some shit while waiting on duty finder to find a filler(which is a little counter intuitive since you don't wanna wait for fillers)? I was crushed the first time after getting to 50Cul and excited to give fellow adventurers food and to help them out, but couldn't.
    -Display Cases or Feast where food can be seen, maybe even clicked for a buff, the feast things would be a full party food item, I've seen someone suggest it before, and the idea is, afaik, a bunch of items held by the group and/or culinarian gets crafted into an interactable object/furniture, giving you a buff or something fun.
    -DoH/DoL treasure maps or Bounty/Mission Boards where the maps will send you to underwater caves, unspoiled mountain peaks and hidden oasis, that can you give unique items or special time of the day where this flower blooms or this fish come out. a magic filled place that imbues your crafts with fiery passion. good for complimenting any end-game materials that can be obtain from bosses or quests even.
    -Butchering i fracking hate the 100 fish that have no particular use. some have awesome lore, how traditionally they're used in stews and soups but a renown culinarian that fed Ul'dah royalty can't. Why not be able to just butcher fish, output 2-5 fillets of certain cuts/fat content, fish bones/head/guts, and on HQ big fish a low chance for items, this can be applied to other meats even. I'd also like the option of throwing the fish back in for more xp or something reduce fish clutter. even if this is a game world, I would like to use every part of the animal or set it free.
    -I also read an idea of having certain HQ bigfish/weapons be wall mount-able. have a little plaque with the lore, date and where it was caught/crafted and stuff. also, later on we could get a bucket item to keep live fish for live mooch bait or to bring to an aquarium/pond/cloud/sandtrap. &while we're on the topic of fishing, a tackle box would be greatly appreciated, and the preferred bait of fishies would be nice too.
    -Flavoring, I'm thinking this as a culinarians', or even alchemists', way of melding. i know certain foods give certain stats, but why not by enhancing a foods flavor, i.e. it's spice, aroma, sweetness, texture, besides HQing it adds something else. like making a food spicier could give you speed but lacks the subtle citrons to give you determination and maybe a potion that gives hp gives a wee bit of vitality/parry. i know doing this would definitely put a focus on noncombat classes and tip balances though so it'll hafta be closely monitored.
    -House Construction Crp works on masonry, Smiths can work on metal framework, etc.
    -Crafting Competitions a daily quests, something timed or instanced even. culinarians can cook a five-course meal with themes, people given a set amount of items may furnish a room, or the most potions with most quality in x time. or even a Raid the Theatre, picture "I Want to be Your Canary" where it's a free-for-all in classes, select-able dialogue, bards singing, weavers are in charge of costumes, carpenters on the set, alchemists take the lights, workers repair this&that, materials all over the set, and a rowdy rambunctious audience sounds like tons of fun.
    (16)
    Last edited by Deathbrew_Z; 04-25-2014 at 03:45 AM.

  2. 04-24-2014 02:31 PM

  3. 04-24-2014 02:32 PM


  4. 04-24-2014 02:33 PM

  5. 04-24-2014 02:34 PM
    Reason
    1k character limit thing

  6. #6
    Player
    dragonsi's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Dragonsi Highsummoner
    World
    Excalibur
    Main Class
    Arcanist Lv 58
    All you have to do is post your first comment then EDIT it, and you can move past the 1000 word limit that way, and have 1 big post.

    I am a huge crafter as well. I played 1.0 and had started Day 1, Sept 22, 2010. I remember the "Hamlet" instance and that involved crafting but never tried it.

    They should have a daily crafting instance where no battle is needed or automatic. Blacksmiths and Armorers could make cannons, and cannon balls from scratch, and once done, the cannons will fire automatically.

    Cooks could make food for all other jobs that would give a crafting speed allowance. Weavers, goldsmiths and leather workers could make armor and accessories for the battle etc.

    At least in 1.0, you could start the game as a DoL or DoH job, here you can not. They need to offer more end game fun for these jobs as well instead of all PVP and Raids.
    (2)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    Thanks for the suggestions!

    Currently when it comes to daily content for Disciples of the Hand and Land there are provisioning and supply missions for the grand companies, but the team is also working on implementing daily quests for these classes.

    Keep an eye out for details!
    (55)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player
    Pride's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Pride Radeneau
    World
    Famfrit
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the suggestions!

    Currently when it comes to daily content for Disciples of the Hand and Land there are provisioning and supply missions for the grand companies, but the team is also working on implementing daily quests for these classes.

    Keep an eye out for details!
    That's great, but I think the community is look for something a little more creative than just daily quests.
    (23)

  9. #9
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Pride View Post
    That's great, but I think the community is look for something a little more creative than just daily quests.
    ^ qft.
    While, I certainly do like that DoL and DoH will be getting *something*, Pride said it perfectly.

    XIV has such a very intricate crafting and gathering system. It is a shame that it isn't utilized to its full potential.
    DoL and DoH should have equally important roles in the FFXIV world when compared to the DoW and DoM.
    Ok, so you can't save the world through weaving or mining but that doesn't mean that DoL and DoH should be scrapped to the side.
    There is a virtual treasure trove of potential content when it comes to DoL and DoH.
    (11)

  10. #10
    Player Advocatus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    79
    Character
    Gabriel Dieudonne
    World
    Masamune
    Main Class
    Carpenter Lv 38
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the suggestions!

    Currently when it comes to daily content for Disciples of the Hand and Land there are provisioning and supply missions for the grand companies, but the team is also working on implementing daily quests for these classes.

    Keep an eye out for details!
    You know, there was a great idea posted here that you've completely ignored...
    (7)

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