Quote Originally Posted by Raikki View Post
Additionally, we desperately need to have visual transitions between zones. I'd like it to start looking different as I get close to a different zone so that it's not just a jarring switch between radically different looking areas. Even something simple might work for some transitions like a cave that you go through and emerge somewhere else on the other side.
Agreed, but id prefer to see new even if they are smaller (camps/outposts/villages? of some sort with a small zone around them for later expansion) added in between the zones to do this, expanding out gaming world has to be better then just altering what we have to much.

The colours and tones need to be darker and/or more vibrant at times, a deep forest that's as light as a desert zone?
The zones should all feel very different: (Just to cover the main ones)
LL - Windswept and misty as its on the coast.
UL - Bright, well actually id say its right atm
Grid - Dark, but with beautiful bright light open areas dotted around.

But black shroud really does needs more trees for a start, more twists and turns and routes though/around the zone.
More animated plant life and some smaller Lv1 critters running around.
Mobs roaming, even fighting each other.

Weather and time of day having an effect on the mobs.

The camps could feel and look more built up and important not massively but some..
More guards, tents, defences and so on, and turning those villages we have now into much more built up ones, so it looks like people can actually live in the place, even if its fluff in the background we cant get to but can see.

The LV50 (or end game) content being based out of the lower camps a lot more, and sending us to areas where we had seen as we levelled up but could never go to without instant death.

I don't really think their is much wrong with the zones overall, they just feel a little dead...
But I do Love the realistic look over a full ott fantasy world, but a bit more wouldn't hurt.