Don't fool yerselves into thinkin' FATEs were tied to Atma just outta laziness.

There're two great ideas tied into it;
1) Get more people doing FATEs, especially low level ones
-If ya noticed, there was a serious drop off of this once they buffed dungeon and leve experience, as well as once the first big rush to 50 wore off.
2) Get more people into the World
-Good for business, arguably so for the players. New players will see the world as more populated. Standin' around the Toll queuein' for shite isn't all you want veteran players to see of the world, either.

Atma quests accomplish that, but the problem is how the implementation makes it feel like a slog. Ya don't get anything outta a fate but a roll on the RNG wheel. I mean that in both ways - a paltry sum of coin an' seals is your physical reward, the satisfaction of DoTtin' or AoEin' enough mobs in a clusterfuck is yer mental reward. Whoop.


If it were up to me, FATEs would give a scalin' reward based on yer level. Make the coin and seal rewards equal to a level 50 fate if yer level 50. Throw in somethin' small like a few Myth tomes too. About 4 or 5 would work, considerin' how fast you can do 'em, but also that you can get 50 in under 10 minutes in Brayflox. Then ya wouldn't feel so bad doin' 'em, and might even stop to do some if ya weren't on the ATMA quests.

Additionally, makin' the EX Primal Weekly able to get you an ATMA would've added an alternate advancement route to progress on with no RNG, while still enticin' players to do the FATEs to make it "faster".