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  1. #1
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by L-D-Omlette View Post
    Funny, that is EXACTLY how several fates are designed.

    DD in Northern Than, bunch of trash, then boss FATE. Bridge series in East Than, same thing, with TWO bosses, I know it's crazy...
    To my understanding, the people who want this particular sort of setup are complaining about the ease of said Fates. I believe the framework is there, but the execution is what bothers the people asking for this stuff. Also, the person you're replying to stated "strong" trash groups, which the enemies in Fates are anything but. If Fates had rewards other than XP, which is another source of complaint for people wanting open world content, less complaints would happen. Look at "The Four Winds" Fate; it is probably designed more like what people are asking for, but its something you only do in specific scenarios, otherwise everyone avoids it completely.

    Regarding Ferth, I probably should have chosen my words a bit more carefully; I don't care for the Fate system itself, for similar reasons as you, but I was just letting the person that I was responding to know that the direct thing that people are complaining about is less that we're being forced to do Fates themselves, but more that we're being synced to the baby ones and zerging them endlessly.
    (0)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Fates are fine to some extent but having them for the seasonal events and now for atmas is in fact poor design. New content or quests in each patch always seem to have fates in it, i mean really.
    Maybe they needed a reason to have more people go do fates again, dunno.
    A better option like someone mentioned is add more content like dungeons or maybe have the drops for atma in EX Primals. I think the majority of some complaints that stem from fates is some players simply use fates to lvl up either alternative classes or what not and do not actually learn the class properly. Not to say that all players are bad that do so
    (0)

  3. #3
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Maero View Post
    Fates are fine to some extent but having them for the seasonal events and now for atmas is in fact poor design. New content or quests in each patch always seem to have fates in it, i mean really.
    Maybe they needed a reason to have more people go do fates again, dunno.
    A better option like someone mentioned is add more content like dungeons or maybe have the drops for atma in EX Primals. I think the majority of some complaints that stem from fates is some players simply use fates to lvl up either alternative classes or what not and do not actually learn the class properly. Not to say that all players are bad that do so
    Again, I'm not against moderately challenging for this stuff, but the direction they took for the Relic is for it to be placed with less difficult content.
    They took "less difficult" and ran with it about as far as one could possibly get, but that's not the point.
    EX Primals are already tied to a weapon (though your mileage may vary on how useful it is).
    It would have been better to make new content altogether.
    Even if they were new lvl 50 Fates, they would have been infinitely better than what we currently have.
    Again, mileage may vary about the drop rate, but that isn't the point.
    Also, I see no reason NOT to do seasonal stuff with Fates, honestly.
    (0)

  4. #4
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Don't fool yerselves into thinkin' FATEs were tied to Atma just outta laziness.

    There're two great ideas tied into it;
    1) Get more people doing FATEs, especially low level ones
    -If ya noticed, there was a serious drop off of this once they buffed dungeon and leve experience, as well as once the first big rush to 50 wore off.
    2) Get more people into the World
    -Good for business, arguably so for the players. New players will see the world as more populated. Standin' around the Toll queuein' for shite isn't all you want veteran players to see of the world, either.

    Atma quests accomplish that, but the problem is how the implementation makes it feel like a slog. Ya don't get anything outta a fate but a roll on the RNG wheel. I mean that in both ways - a paltry sum of coin an' seals is your physical reward, the satisfaction of DoTtin' or AoEin' enough mobs in a clusterfuck is yer mental reward. Whoop.


    If it were up to me, FATEs would give a scalin' reward based on yer level. Make the coin and seal rewards equal to a level 50 fate if yer level 50. Throw in somethin' small like a few Myth tomes too. About 4 or 5 would work, considerin' how fast you can do 'em, but also that you can get 50 in under 10 minutes in Brayflox. Then ya wouldn't feel so bad doin' 'em, and might even stop to do some if ya weren't on the ATMA quests.

    Additionally, makin' the EX Primal Weekly able to get you an ATMA would've added an alternate advancement route to progress on with no RNG, while still enticin' players to do the FATEs to make it "faster".
    (1)