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  1. #1
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by chococo View Post
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?
    [...]
    The first thing happens all the time, yes, only the CS Rep doesn't really need to ask them to. Customers are the most opinionated people, as your post shows.
    I cannot attest to the second thing, though that is actually a function of a management position. Generally in a specific context.

    So, basically, you're just blindly attacking without really adding any value.
    Thank you for your kind response. Please look forward to it.
    (1)

  2. #2
    Player
    DeadMaus's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    4
    Character
    Dead Maus
    World
    Malboro
    Main Class
    Gladiator Lv 23
    Quote Originally Posted by Duuude007 View Post
    I wholly disagree with OP. The way fates are currently setup may deserve tweaks, but they are still very solid parts of the game and I appreciate the way that they have been implemented thus far.
    Agree. Some people are never satisfied.
    (1)

  3. #3
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I would rather have nothing in it's place really. For example for the ATMA quest I would prefer being the kill 100 random trash part from the Animus books. The problem is within the design of the FATE system that creates a boring yet stressful enviorment by forcing you to do a really really simple task over and over again yet to be concious while you do it. I can tell that it really requires concentration to do the FATEs. Most farm stuff I can do in an halfsleeping state, not fates due to their race to the goal design.

    For open world content I would prefer strong trash groups with a powerful "leader" NM. I think that would finely replace FATEs.
    (2)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  4. #4
    Player
    Roserei's Avatar
    Join Date
    Mar 2014
    Posts
    17
    Character
    Cerys Arctura
    World
    Lamia
    Main Class
    Conjurer Lv 50
    If I understand correctly, the real complaint here is that FATEs have been tied to Atmas. If you're just playing normally on a pre-50 character, I don't think there's anything wrong with them. They can be a fun way to gain extra exp, there are varied goals to suit different people, and there's a nice sense of community sometimes, when a bunch of random players arrive and all start working together. I'd be sad to see them go.
    (0)

  5. #5
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I ♥ FATEs

    /10char
    (1)

  6. #6
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lunavi View Post
    For open world content I would prefer strong trash groups with a powerful "leader" NM.
    Funny, that is EXACTLY how several fates are designed.

    DD in Northern Than, bunch of trash, then boss FATE. Bridge series in East Than, same thing, with TWO bosses, I know it's crazy...
    (0)

  7. #7
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by L-D-Omlette View Post
    Funny, that is EXACTLY how several fates are designed.

    DD in Northern Than, bunch of trash, then boss FATE. Bridge series in East Than, same thing, with TWO bosses, I know it's crazy...
    To my understanding, the people who want this particular sort of setup are complaining about the ease of said Fates. I believe the framework is there, but the execution is what bothers the people asking for this stuff. Also, the person you're replying to stated "strong" trash groups, which the enemies in Fates are anything but. If Fates had rewards other than XP, which is another source of complaint for people wanting open world content, less complaints would happen. Look at "The Four Winds" Fate; it is probably designed more like what people are asking for, but its something you only do in specific scenarios, otherwise everyone avoids it completely.

    Regarding Ferth, I probably should have chosen my words a bit more carefully; I don't care for the Fate system itself, for similar reasons as you, but I was just letting the person that I was responding to know that the direct thing that people are complaining about is less that we're being forced to do Fates themselves, but more that we're being synced to the baby ones and zerging them endlessly.
    (0)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Fates are fine to some extent but having them for the seasonal events and now for atmas is in fact poor design. New content or quests in each patch always seem to have fates in it, i mean really.
    Maybe they needed a reason to have more people go do fates again, dunno.
    A better option like someone mentioned is add more content like dungeons or maybe have the drops for atma in EX Primals. I think the majority of some complaints that stem from fates is some players simply use fates to lvl up either alternative classes or what not and do not actually learn the class properly. Not to say that all players are bad that do so
    (0)

  9. #9
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Maero View Post
    Fates are fine to some extent but having them for the seasonal events and now for atmas is in fact poor design. New content or quests in each patch always seem to have fates in it, i mean really.
    Maybe they needed a reason to have more people go do fates again, dunno.
    A better option like someone mentioned is add more content like dungeons or maybe have the drops for atma in EX Primals. I think the majority of some complaints that stem from fates is some players simply use fates to lvl up either alternative classes or what not and do not actually learn the class properly. Not to say that all players are bad that do so
    Again, I'm not against moderately challenging for this stuff, but the direction they took for the Relic is for it to be placed with less difficult content.
    They took "less difficult" and ran with it about as far as one could possibly get, but that's not the point.
    EX Primals are already tied to a weapon (though your mileage may vary on how useful it is).
    It would have been better to make new content altogether.
    Even if they were new lvl 50 Fates, they would have been infinitely better than what we currently have.
    Again, mileage may vary about the drop rate, but that isn't the point.
    Also, I see no reason NOT to do seasonal stuff with Fates, honestly.
    (0)

  10. #10
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Don't fool yerselves into thinkin' FATEs were tied to Atma just outta laziness.

    There're two great ideas tied into it;
    1) Get more people doing FATEs, especially low level ones
    -If ya noticed, there was a serious drop off of this once they buffed dungeon and leve experience, as well as once the first big rush to 50 wore off.
    2) Get more people into the World
    -Good for business, arguably so for the players. New players will see the world as more populated. Standin' around the Toll queuein' for shite isn't all you want veteran players to see of the world, either.

    Atma quests accomplish that, but the problem is how the implementation makes it feel like a slog. Ya don't get anything outta a fate but a roll on the RNG wheel. I mean that in both ways - a paltry sum of coin an' seals is your physical reward, the satisfaction of DoTtin' or AoEin' enough mobs in a clusterfuck is yer mental reward. Whoop.


    If it were up to me, FATEs would give a scalin' reward based on yer level. Make the coin and seal rewards equal to a level 50 fate if yer level 50. Throw in somethin' small like a few Myth tomes too. About 4 or 5 would work, considerin' how fast you can do 'em, but also that you can get 50 in under 10 minutes in Brayflox. Then ya wouldn't feel so bad doin' 'em, and might even stop to do some if ya weren't on the ATMA quests.

    Additionally, makin' the EX Primal Weekly able to get you an ATMA would've added an alternate advancement route to progress on with no RNG, while still enticin' players to do the FATEs to make it "faster".
    (1)

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