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  1. #1
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80

    Dear SE. Understand that FATEs are not fun!

    I do not understand this. The system with FATEs are a boring stressful design. Why would SE create such a system and enforce it upon the players?

    Let me explain why I can call this fundamentally boring: For something to be boring it needs to be unstimulating, repetetive and require your focus. FATEs succeeds with all of this. It is easy as ****, need to be done over and over and over again and requires you to concentrate to see where they pop.

    Why are you enforcing this system on us SE? Over and over again you screw us, making our boredom grow. Who the heck even asked about FATEs being almost mandatory for progress? (we all know at one point or another relicX will be the best gear one can have before doing end-endgame)
    (12)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #2
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    What do you suggest in its place? Constructive criticism generally requires a solution, and not what people keep referring to as 'one simple change' or whatever.

    FATE is inertia. They have the system in place, so they don't need to design something new to deliver content to people.
    (3)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    More dungeons or new regions to explore would be nice
    (1)

  4. #4
    Player
    Anatole's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Ahri Godspell
    World
    Phoenix
    Main Class
    Marauder Lv 50
    well, one solution could be that you had to do a set amount of FATES if the developers still wish to go in that direction.

    this is just because i dont feel it being too bad if i can see a progression in what im doing
    Første 3 atmas ca 2 timer ca 45
    Atma 4: 6,5 timer 85 fate(2162)
    Atma 5: 2,5 timer 43 fate(2205)
    Atma 6: 0,5time 16 fate(2221)
    Atma 7:1 time 19 fate(2240)
    Atma 8:1 timer 20 fate(2260)
    Atma 9:45min 13 fate(2273
    Atma 10:2timer 24 fate(2297)
    Atma 11:2timer 25 fate (2322)
    Atma 12:3,5 timer 79 fates(2381)
    Total 25 389
    (0)

  5. #5
    Player
    Anatole's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Ahri Godspell
    World
    Phoenix
    Main Class
    Marauder Lv 50
    well, one solution could be that you had to do a set amount of FATES if the developers still wish to go in that direction.

    this is just because i dont feel it being too bad if i can see a progression in what im doing. with the way it is now, it is all depending on pure RNG or luck which can be very frustrating when you are trying to do it with other FC members and/or friends.

    i would rather have it tell me that i needed to do 20 fates for each atma so i had the feeling of progression instead of that of futility.

    first 3 atmas ca 2 timer ca 45
    Atma 4: 6,5 hours 85 fate
    Atma 5: 2,5 hours 43 fate
    Atma 6: 30 min 16 fate
    Atma 7: 1 hours 19 fate
    Atma 8: 1 hours 20 fate
    Atma 9: 45min 13 fate
    Atma 10: 2 hours 24 fate
    Atma 11: 2 hours 25 fate
    Atma 12: 3,5 hours 79 fates
    Total 25 hours 389 fates
    (0)

  6. #6
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by gornotck View Post
    What do you suggest in its place? Constructive criticism generally requires a solution, and not what people keep referring to as 'one simple change' or whatever.

    FATE is inertia. They have the system in place, so they don't need to design something new to deliver content to people.
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?

    Also at OPs use of "end end-game". Funny how this genre has made end-game become start game and end end-game is true end-game. So what is end-game?
    (0)

  7. #7
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I wholly disagree with OP. The way fates are currently setup may deserve tweaks, but they are still very solid parts of the game and I appreciate the way that they have been implemented thus far.
    (4)

  8. #8
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by chococo View Post
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?
    [...]
    The first thing happens all the time, yes, only the CS Rep doesn't really need to ask them to. Customers are the most opinionated people, as your post shows.
    I cannot attest to the second thing, though that is actually a function of a management position. Generally in a specific context.

    So, basically, you're just blindly attacking without really adding any value.
    Thank you for your kind response. Please look forward to it.
    (1)

  9. #9
    Player
    DeadMaus's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    4
    Character
    Dead Maus
    World
    Malboro
    Main Class
    Gladiator Lv 23
    Quote Originally Posted by Duuude007 View Post
    I wholly disagree with OP. The way fates are currently setup may deserve tweaks, but they are still very solid parts of the game and I appreciate the way that they have been implemented thus far.
    Agree. Some people are never satisfied.
    (1)

  10. #10
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I would rather have nothing in it's place really. For example for the ATMA quest I would prefer being the kill 100 random trash part from the Animus books. The problem is within the design of the FATE system that creates a boring yet stressful enviorment by forcing you to do a really really simple task over and over again yet to be concious while you do it. I can tell that it really requires concentration to do the FATEs. Most farm stuff I can do in an halfsleeping state, not fates due to their race to the goal design.

    For open world content I would prefer strong trash groups with a powerful "leader" NM. I think that would finely replace FATEs.
    (2)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

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