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  1. #1
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80

    What does Determination really do?

    I've been trying to get this question answered for a long time, but after doing serious research on the internet the truth seems to be, nobody knows.

    I've seen plenty of theories and some even come with some evidence. But most of those results always come inconclusive, and don't prove to be anymore then RNG coincidence.

    Does anyone know for sure what exactly Determination does as a stat? What is it's primary function? Is it truly worth point investment for any class regardless of Offensive or Mental properties?

    And if it truly does affect strength like the description claims, would it be better to stack the primary stat or the secondary stat? Is Determination truly worthwhile? Does it only affect Auto-Attacks and Heal Dots or does it affect more?

    These're the kinds of things I would like to know about the stat Determination.

    Thank you!
    (0)

  2. #2
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    It affects all damage and healing that you do. It's a pretty strong stat, but it's still considered a secondary, main stats still do more.
    (4)

  3. 04-24-2014 11:18 AM

  4. #3
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    It's a straight up damage/healing increase, forget the exact ratios, but it's something like x amount adds x% of healing/damage, it does not add str/mind/int/etc.
    (0)

  5. #4
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It effectively increases your base damage (formed by your primary stat + your weapon damage) which is then multiplied by a potency multiplier.

    Did you want more detail?
    (0)

  6. #5
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Like the other secondary stats, the question you ask implies that it's a linear relation (but it isn't). E.g. look at skill speed. Let's say (it's pretty accurate in this example) that 10 point of skill speed decreases AA delay and GCD by .01. Then by adding 100, we've only decrease to 2.4, which is 2.5/2.4=4% increase. Adding another 100 on top of that decreases it to 2.3, BUT this doesn't increase dps by 4% (like the first 100) the new dps increase is 2.5/2.3=8.7%. And while will doubled stat investment, we've more than double the change to dps. So in other words, when dealing with secondary stats you can't assume a linear formula.
    (1)

  7. #6
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I believe DET is a multiplier of sorts for your main stat. The more of your main stat you have the more the same amount of det will do for you.
    (0)

  8. #7
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Psychosamm View Post
    I believe DET is a multiplier of sorts for your main stat. The more of your main stat you have the more the same amount of det will do for you.
    It's a straight damage/healing increase, which includes stat increases, weapon damage etc.
    (1)

  9. #8
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by UBERHAXED View Post
    Like the other secondary stats, the question you ask implies that it's a linear relation (but it isn't). E.g. look at skill speed. Let's say (it's pretty accurate in this example) that 10 point of skill speed decreases AA delay and GCD by .01. Then by adding 100, we've only decrease to 2.4, which is 2.5/2.4=4% increase. Adding another 100 on top of that decreases it to 2.3, BUT this doesn't increase dps by 4% (like the first 100) the new dps increase is 2.5/2.3=8.7%. And while will doubled stat investment, we've more than double the change to dps. So in other words, when dealing with secondary stats you can't assume a linear formula.
    This is more or less right except that SS has no effect on AA delay, however, SS returns are nearly linear for practical purposes. As you can see the effect is very close to linear when adding 200 skill speed. In fact, the numbers stay pretty close to linear until you add about 2000 skill speed (going from 1900 skill speed to 2000 is a 20% increase, while going from 2000 to 2100 is a 25% increase). In any case, this is about determination, which acts much differently than skill speed.

    Determination has been difficult to quantify exactly. Current formulas have determination adding .11 damage/determination for auto attacks (or about 1 damage every 9 determination) and .035 damage/determination for weapon skills (or about 1 damage every 28.5 determination). This is not entirely accurate, but it's close and can give you an idea of how determination affects damage dealt. If determination has multiplicative affects with main stat and/ or weapon damage in regards to damage dealt it's currently too slight to notice.

    For healing, determination is much trickier (or perhaps in the actual formula the game uses it's not, but with testing that's been done and formulas created to match the results it is). Here is a fairly accurate representation of the cure I healing formula for a level 50 WHM. It is not the real formula, but it is over 99% accurate for stat levels that can currently be achieved:

    Average HP Healed On L50 WHM = (Potency/300) x [((0.0114xMND + 0.00145xDTR + 0.3736) x Magic Damage) + (0.21xMND) + (0.11xDTR) + (0.00011316xMNDxDTR)]

    As you can see, when healing determination seems to add the flat .11 hp healed per point as well as having a small multiplicative effect with both magic damage from your weapon and mind.

    The above information came from here and is not my own work. It's all very interesting if you're into that sort of thing.
    (1)
    Last edited by Nutz; 04-24-2014 at 01:12 PM.

  10. #9
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Yeah, nice site, that... I remember watching a few videos online that used it to further explain some damage calculations.

    As for what determination does, I'm still going to repeat (yet again) what I have been suspecting since the beta days... I still (very tentatively) think it has something to do with how often you can get a Proc. Weird as it may sound, after looking at several variables, it seems quite plausible that it possibly affects the frequency in which Procs pop up for you in battles

    /Shrugs... guess we'll figure it out eventually
    (0)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  11. #10
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ramesses View Post
    Snip
    Huh? What do you mean affects procs? Do you mean crit hit procs? cuz that is affect by the critical hit ratio stat. Do you mean the procs for jobs when they get a free cast of a ability? Cuz for most jobs those procs are caused by doing a crit hit. Det works as many others have already stated, its a secondary direct modifier of dmg/healing
    (1)
    Last edited by DoubleT; 04-24-2014 at 03:25 PM.

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