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  1. #1

    LS recruiting board in game

    Seriously, would it not be nice to go to a Pub and click the boards to see what LS is recruiting and if they are Power Levelers or a Social Group.

    I think the Dev team really needs to stop the solo stuff and start Linkshell stuff, Like missions only for Linkshells because as far as the social aspect of this game goes, it sucks.

    I've been running around for 2 hours looking for a Linkshell only got one reply and basically they said when I get to level 32PGL and level 25, I could join.

    I mean this is a multiplayer game right?
    I hate to point this out, but the language barrier between Japanese and English and even other languages are sometimes just to big to rely on a limited translator system.
    especially people like me who really enjoy the social aspects of MMOs

    So why not have Linkshells be more guild like? Have a space to upgrade and buff up abilities for combat and crafting, have schedules for events within the LS to participate, have LS related content like quests and raids, and even rival LS PVP.
    (2)

  2. #2
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    I agree that Yoshi-P is pushing solo content too far. He's forgetting what the middle M in MMO means :/ But I have faith that we'll have plenty of group content in the future. The only thing we can do is sit and wait to see what's going to happen.
    (0)

  3. #3
    Quote Originally Posted by Xeak View Post
    I agree that Yoshi-P is pushing solo content too far. He's forgetting what the middle M in MMO means :/ But I have faith that we'll have plenty of group content in the future. The only thing we can do is sit and wait to see what's going to happen.
    Yes, the game just doesn't seem to have any incentive to being social or joining a linkshell, they should really work more on this aspect, give better rewards for being in a ls, or groups, not just an exp bonuses, but also gil and items, but above all make it count. Have solo questing be substantially difficult but not impossible, and promote more team activities.
    (0)