
Originally Posted by
AuctionGirl
While I semi-agree with your comment, you fail to recognize not everyone likes to play every job out there, nor do they want to repeat the same content 10000 times. You are talking about a small minority that like to repeat the same stuff, or care to have the VERY best of everything, and will play something 10000 times to get it. MMO's in the end are about making money and more money in satisfying more of your audience. Look at XI for example, yes it did well, but not as well as it could have if the content never ended, and new levels, new areas etc... Blame stale old content/stuff to get/do for people quitting. Few players stuck around even through this because they felt like leaving the game, they would lose some kinda FAKE status.
XI did horizontal progression well, and eventually they hit a cap. This is where the playerbase kept falling off.
Vertical progression is the key to keeping things fresh and new. Vertical too fast or without regards to past content will also kill off a game, but if you didnt have to work 5 years to get some item, you are less attached, and you are looking forward to the new items to get...
If you think we should set a limit and go horizontal, set a limit of rank 9999, and just dont make content for it until later.. cap every area with a certain rank so you cant exceed it, but know that you will never reach the end rank in the game and your character will always be growing.
Character growth is one of the best parts of MMO's. Everyone loves to see new ranks, new abilities, new stuff. It creates new strategies.