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  1. #121
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    what part is hard to understand that most people do not want true horizontal. i do not want it to stay at r50 forever, but i do not think a set time frame on when to increase caps ia a good way to keep players involved. yeah i would like to see the cap raised in a year or 2 by a few levels, but it should stay there for a while and not say a year or so later it increases again. that ruins the chances at any long term goals and becomes a constant grind throughout the lifetime of the game.

    grinding levels are not what will keep a person there long term. it is the content and it doesn't matter if it is at the same cap or higher cap, but things to do are what people need.





    dynmaisis, sky, sea, enerjiah,bs,ks, limbus, nyzle, salvage, znm, nm, hnm, assault and whatever else i missed lol, this was all doable all week. i was doing all this in the same week, events pretty much everyday, some days 2-3events. weither u had to or not, or want to or not, you didn't have to do it all, but hell if no cap raise was the reason we had all this to do every week rather then just 1thing and logging out.

    i don't play wow but em don't they all log in twice a week to do a dungeon and log out again? i know casual players might like this cause they can quickly hit max and then log in twice a week and still feel like they are gaming. but being able to have a choice to do all these options even all on same day or 2 is where it's at without the cap raises.

    besides you really think se is gonna come out with sooooo much content that we won't be bored every month? they are already putting out content so slow that even full expansions won't keep a player not bored after a month, most people leveled half the classes and finished there crafting witch is the main part of time constraint inbetween content. granted content will eventually (what a year from now?) start comming out faster, but either way like i said lot of players are gonna still be waiting for content. and yeah i know i'm bout to get this one sentence craped on cause someone gonna say i still got lots to do, but anyway.
    (2)

  2. #122
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by weeble View Post
    [/B]



    dynmaisis, sky, sea, enerjiah,bs,ks, limbus, nyzle, salvage, znm, nm, hnm, assault and whatever else i missed lol, this was all doable all week. i was doing all this in the same week, events pretty much everyday, some days 2-3events. weither u had to or not, or want to or not, you didn't have to do it all, but hell if no cap raise was the reason we had all this to do every week rather then just 1thing and logging out.

    i don't play wow but em don't they all log in twice a week to do a dungeon and log out again? i know casual players might like this cause they can quickly hit max and then log in twice a week and still feel like they are gaming. but being able to have a choice to do all these options even all on same day or 2 is where it's at without the cap raises.

    besides you really think se is gonna come out with sooooo much content that we won't be bored every month? they are already putting out content so slow that even full expansions won't keep a player not bored after a month, most people leveled half the classes and finished there crafting witch is the main part of time constraint inbetween content. granted content will eventually (what a year from now?) start comming out faster, but either way like i said lot of players are gonna still be waiting for content. and yeah i know i'm bout to get this one sentence craped on cause someone gonna say i still got lots to do, but anyway.
    i actually agree with you and you must have misunderstood what i was meaning. they kept saying that raising the cap is the only way to keep content fresh. i disagree and like i said content regardless of if it is for a 50 or for a 75 is new content.

    i figured eventually the cap would be raised to 75. i was figuring maybe 30 days to a year after the ps3 version gets released. i really figure the first big expansion will wait til then as well. with the first big expansion should come some long term goals and items. this would give people a reason to want to move past the cap and expand their character.

    i just feel since we all know 50 is a low starting point it will have to increase, but do not feel it should be done on a yearly or bi-yearly basis. i just feel the first increase should be a major one and that it should stay there until they have done everything they can to keep the content horizontal from there. after that point i can understand a move, but don not feel it should be a set time frame on making a move. personally, i only believe the cap was r50 at the start because they didn't want us getting too far ahead of their ps3 players, but didn't expect it to take a year and still no release on the horizon.


    i admit freely this is just going off feelings and i have no proof to back any of it up. i just wanted to actually explain what i meant.
    (1)


    http://crystalknights.guildwork.com/

  3. #123
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ferth View Post
    I just have the feeling that most of the people arguing against a static end game never really played FFXI. Or atleast not to the degree that those of is in favor of one did.
    Sorry I was in a end game shell, had 10 75's could have had maats cap and such. could have gone for relic and such, guess what this is not FFXI, who cares about your end game, go back to ffxi.
    (0)

  4. #124
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Too many people who never played ffxi have no clue how endgame worked over there and are slamming it because of the "Stagnate" argument which really never happen. Why so many stayed with it for so long compared to most mmos.

    I can't believe so many people want the game to be in a perpetual state of not having enough content... because that is all constant small level increases will do.

    I guess the masses like games with only enough worthwhile content to play for 2-3 months a year.
    (4)

  5. #125
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    My FFXI doesn't exist anymore Etienn. But none of your arguments have been cogent.
    (1)

  6. #126
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    i have nothing against raising level caps, a bit of grinding is a good thing every couple years and tbh i would enjoy that.

    some would like it, some wont.

    cant make everyone happy though, so keep the lv cap raising wide spread and add alot of other end game things for those that enjoy that part in between the lv jumps.

    satisfy both = long lived game.

    whether you agree or not, remember we all enjoy different aspects, we all have the potential to be long term customers if our "preferred" content is met.

    i encourage raising lv caps 100% as much as making sure enough current lv end game content is there for those that prefer dungeons/large guild events/raidng/earning ranks/opening new zones etc..whatever it may be.

    always always provide a bit for all playstyles never just 1.
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #127
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    I personally like having the cap increased as rarely as possible, with very long periods of time between the raises. Especially with so many classes (and jobs in the future).

    There's tons of ways to provide an interesting challenge at level cap without actually raising the cap for the sake of making fights harder or whatever.
    (1)

  8. #128
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ichi View Post
    I think you are looking through shit tinted glasses. The so called upgrades, are circumstantial that is a fact you can't say that people still played ffxi for upgrades when marduk jubbah, kirin osode, and sha'ir manteel all had circumstantial advantages over each other and all came from different eras of the game. Those are just a couple examples of multiple pieces of gear being ideal for the same class. It comes down to preference where as in a game that vertically progresses at too fast a rate would only hold the newest of these items as the best.

    You can say whatever you want about those examples but the fact is that each one served better than the other in it's own conditional situation and you can't say which conditional situation is more important because you're not playing for me I know what I need not you.

    People may still do the low level stuff in WoW but they sure as hell aren't doing it for gear, and if there's no gear in it then i sure as hell wouldn't do it either. I'm not voicing my opinion in the assumption that i speak for the welfare of the game (and your stupid if you think your opinion is different), i voice my opinion for me and my enjoyment.
    Old WoW dungeons still drop things besides gear that is of value to this day. I've already given an example of that.

    Whether you are about the same in terms of overall damage done vs boss' health doesn't matter. The fact is that you are progressing, even if it's only an illusion. It gives you a sense of character progression instead of stagnating on one level for eternity. What happens after you merit everything and level every job you want? Your character progression is halted outside of gear. That's not an opinion, that's simply the way it is. You don't gain more stats, you don't fight harder mobs. You fight different mobs with varying difficulty and eventually so many side-grades are added that things like 45 second Kirins are possible.

    So again, your argument isn't that sky was great content, thus should always be relevant. Your argument is, "I only do sky because there is a piece or two of gear that is still situational, at best." There is min-maxing in every MMO, don't get me wrong. It's prevalent in WoW too. However the level of min-maxing in FFXI was ridiculous. When you are changing more gear per 1 spell class or ability than is available in 1 macro slot, that's just bad design. Granted, I did this too on my character. But this is why "situational" gear is largely a bad idea. When you level so many jobs, and each one has to have situational gear, you end up with inventory issues. You even say yourself that you wouldn't be doing sky if people didn't need gear from there. That doesn't mean the content should still be relevant, in fact, that's even more of an argument to increase the level cap, because people aren't doing the content for fun anymore, they're doing it to grind for a piece or two of gear.

    Every argument here fails to think about the company itself, and how sustainable it would be to cater to those FEW hardcore FFXI people who think 1 hard cap and horizontal progression is the key to success.
    I addressed this earlier in the thread when I stated that those wanting a static cap are in the MMO minority.

    I do agree with your post though.
    (0)

  9. #129
    Player
    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Synapse View Post
    Cap Increase = Hard and Time consuming work going to waste.
    Sums up my thought. Don't mind it happening, but needs to stop somewhere when hard real content comes around.
    (0)

  10. #130
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xatsh View Post
    Too many people who never played ffxi have no clue how endgame worked over there and are slamming it because of the "Stagnate" argument which really never happen. Why so many stayed with it for so long compared to most mmos.

    I can't believe so many people want the game to be in a perpetual state of not having enough content... because that is all constant small level increases will do.

    I guess the masses like games with only enough worthwhile content to play for 2-3 months a year.
    So you'd rather have a small player-base who is lazy and wants to stagnate instead of a larger one that appreciates character progression? Most of us commenting on this DID play XI, and I played hardcore since I was in highschool when it came out.

    This is really about as dumb as an argument against fatigue. You know, the arguments where people claimed it was helping casuals, when in actuality, it was creating a bigger gap between the hardcores who capped out every reset and the casuals who never capped out at reset.

    I can respect people who say they want the cap to stay at 75 because they don't want to level a character anymore. I can respect that OPINION. I cannot respect someone acting as if Sky was still done hardcore up until Abyssea. It simply was not a hardcore endgame activity by that time. Was it done still? Yes. Nobody is debating that. It wasn't done as it was in its prime.

    That is what most of us are having a problem with. People are using the level cap as an excuse as to why XI is dying when that's not it at all. It may have put the nail in the coffin, but the game was already on life support. These endgame activities became irrelevant in terms of time spent vs rewards long long ago. I, personally, am tired of seeing the level cap increase used as a scapegoat.
    (0)

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